Dance Dance Revolution 5th Mix Playstation FAQ October 13th 2001, Revision 0.9 Written By : Crono E-mail : Real Name : Justin Strauss Home Page : This document is the intellectual property of the author. It is intended to provide help, to fellow gamers, on a title that is both entertaining and difficult at various times. Please do not copy or distribute this file in any format without consent of the author. This means: on other web pages, as part of another FAQ, in any written or electronic publication, etc. And, to be crystal clear, this document is legally copyrighted through two or more means. This is including a publishing firm clause, as well as various websites' legal setups (such as the one found on GameFAQs). If you have any new tips or info you want us to hear, just drop an e-mail. And, just in case this comes up, neither Game Cave nor anyone else may distribute this to those who purchase this title or who are somehow bringing profit to said party. Dance Dance Revolution 5th Mix is a trademark of Konami Computer Entertainment, Inc. Copyright 1998-2001 by Konami Computer Entertainment, Inc. Copyright Konami Computer Entertainment Tokyo, Inc. All related names fall under the same applicable laws. All rights reserved. You can find the newest version of this FAQ only at the following sites. If you find it anywhere else, please let me know as soon as possible. It should not be posted anywhere else but at the following sites: Game FAQs Videogame Strategies Table of Contents: -------------------------------------- 0.0 Revision History 1.0 Game Mechanics 2.0 Options Menu 3.0 Game Mode 3.1 Diet Mode 4.0 Song List and Info 5.0 Training Mode 5.1 Lesson Mode 6.0 Records List 7.0 Edit Mode 7.1 Arcade Link 7.2 Data Bank 8.0 Gallery Mode 9.0 Information Screen 10.0 Game Secrets and Hidden Options 11.0 Contributions and Thank-You's 0.0 Revision History -------------------------------------- V0.5 - 08/15/01 - First Release Version of FAQ. V0.9 - 10/13/01 - Most Recent Edit Version of FAQ. Coming Soon: -more detailed lists for data bank or gallery? -more info on arcade link modes. -whatever might be left out. 1.0 Game Mechanics -------------------------------------- The basic gameplay is very simple to learn, despite the difficulty of the hardest songs. The game is played with four primary buttons, one representing each direction on a control pad (up, down, left, and right). By default, these four directions are represented by a dance floor (and there is a special dance controller which acts as this). Otherwise, you can simply use the directions on your control pad to play (as well as the four face buttons, which also represent these same four directions). On your side of the game screen, you will see these four arrows indicated at the top in gray. During gameplay, flashing arrows (called "steps") will move slowly from the bottom of that "column" up to the top where your arrows are. The basic premise is to hit the correct direction's button whenever the flashing arrows meet with the arrows at the top. You must listen to the rhythm of the song as well, because the simple sight of the arrows can't always tell you exactly when to hit each step. You have a "dance meter" which increases as you do well in the song. It will decrease as you miss steps. If it empties, you lose. The steps of the song will generally follow the bassline that can be heard. In the tougher variants of a song, however, the steps may follow the song's lyrics or other sound effects. Either way, knowing and listening to a song will help you greatly with performing the steps. There are also common patterns of steps that are very important to identify and learn. There will never be more than two arrows to press at the exact same time (since you only have two feet), but the notes can go extremely quickly (to as small as sixteenth notes). -Step Rank. Each time you press a directional button, the game will keep track of how close to the exact step you were. They are listed in order from best to worst. "Perfect" is right on the beat, and "Great" is extremely close. "Good" is close to the beat, and "Boo" is far off. "Miss" is what you get when you totally miss the beat or just don't even input anything at all for it. Each of these five possibilities yields more points than the one before it. At the end of the song, you see how many of each rank you received when executing the song's steps. These are tabulated towards your score. The possible step ranks, along with their associated color, are as follows: Perfect : Yellow Great : Green Good : Blue Boo : Pink Miss : Red -Combo. When you achieve a streak of terrific steps, the game will display the combo counter on your screen. This basically tells you how many "greats" or "perfects" you have gotten in a row. Additionally, getting a higher combo results in higher points for each step you make within it. If you mess up, and get a "good" or worse for any arrow... the combo ends. Getting a combo throughout a full stage will get you the best letter grades and score. Additionally, the arrows on top will indicate whether a step was added as part of a combo (the arrows will disappear after you hit them if they were great or perfect, while they will simply pass above the top of the gray arrows if they were worse than that). -Grade and Score. You receive a score at the end of the level, depending on how well you did. Better step ranks get you more points per step, and longer combos will multiply your score for each step, depending on the length. Along with your score, you receive a letter grade which tells you how well you did. These range from "E" (worst) to "A" (best), and then to "AA" for full combo or even "AAA" for perfection. You get an "AA" now if you did a combo for the entire level, from start to finish. It takes coordination as well as a sense of rhythm to play this game well, especially for the later levels. You can set high scores for each of the game's songs, and for each variant of the song. These are kept (along with your letter grade for each) in the records section. This also gives an incentive to play again, to earn an "A" or higher on every level variant. The possible level grades in this game are as follows: E : Failed D : Poor C : Fair B : Good A : Great AA : Flawless AAA : Perfect -Song Difficulty. Each song in the game has a difficulty level associated with it. In addition, there are multiple variants of each song (each with more steps and difficulty, see other sections). Each song has a different difficulty for each of its variants. You can see the difficulty level below each song disc that you can select. The difficulty level itself is indicated by how many "feet" markers you will see, as well as a title for that difficulty level (each level of difficulty has a title that indicates how tough it is). These difficulty levels are in relation to the other levels in the particular game, and a specific level's difficulty number can always change if it appears again in a later DDR title. The difficulty levels, along with how many footmarks each represents, are as follows: 1: Simple 2: Moderate 3: Ordinary 4: Superior 5: Marvelous 6: Genuine 7: Paramount 8: Exorbitant 9: Catastrophic 2.0 Options Menu -------------------------------------- The Options Menu in Dance Dance Revolution is completely in English, and therefore it should be self-explanatory in most any case. However, certain options may be earned through fulfilling certain objectives or might be difficult to understand. Various options will change the way that the gameplay operates, while others will be cosmetic changes. Any option choices that show up in a shade of Green are the "default" setting, while any other choices will show up in Yellow. The full set of menu options is as follows: -Sound Option -Sound: Stereo/Monaural -Voice: No Booing/All/Off -Timing: -8 to +8 -Exit -Controller Setting -Vibration: Button/Miss/No Use -Double Play: On/Off -Double Mode Setting -Type: A-D -Type: I-III -Exit -Dance Play Setting -Controller 1: On/Off -Controller 2: On/Off -Exit -Exit -Memory Card -Save -Want to Save: Yes/No -Overwrite Old Data: Yes/No -Load -Want to Load: Yes/No -Auto Save: On/Off -Edit Use: Use/No Use -Support (4th Mix) -Wish to Continue: Yes/No -Support (Extra Mix) -Wish to Continue: Yes/No -Exit -Game Option -Game Level: 1-8 -Max Stage: 3-5 -Time Limit: On/Off -Game Over: Arcade/End of Music -Event Mode: On/Off -Exit -Graphic Option -BG Effect: On/Off -BG Bright: 25%-100% -Danger Display: Still/Blink/Off -Step Mark Color: Arcade/Note -Character Display: On/Off -Exit -Diet Option -Measurement: Free/Regulation -Calorie Display: On/Off -Consecutive Play: On/Off -Exit -Exit 3.0 Game Mode -------------------------------------- This is the primary mode of the game, and it's the place where you will spend most of your time. You must first choose your "play option," which determines how many players will play the game. You can also choose which "variant" of the levels you will play. And finally, you can decide which "effects" you want to take place on the level. The variant can be chosen on the stage select screen, once a song is chosen. You can choose the effects that you wish to use by pressing the "select" button at the screen where you choose the stage to play as well. This takes you to the "Effects Menu" where you input the codes and exit the menu in here by pressing "start." (and of course, when playing a 2-player game, both people can choose different sets of variants and effects for themselves). -Play Option: Three choices "Single," "Versus," or "Double." Single mode is the standard one-player game. Versus mode is where the two players compete to earn the highest score (and become winner through that). Double mode lets one person play with both controllers (yes, so they have to do double duty, worrying about eight arrows). Double mode has its own difficulties and step variants for each song, as well as three more slots in the records table. -Character: Eight Choices, originally Six. You may select your character when starting a new game. Your choice has no baring on the gameplay in any way, but it is simply a choice of who you want to look at while playing. Player one gets to choose from the male characters, while player two gets to choose from the females (as usual). You will start out with Six selectable characters, three of them being from past DDR titles and three being the all-new characters. Later, you will gain access to two more sets of "secret" characters: -Player 1 -Player 2 Afro Janet Rage Emi Johnny Charmy Robo 2001 Princess-Zukin Spike Maho Baby-lon Alice Naoki N.M.R. U1 2MB -The game's entire song list can be played at any time when in game modes. However, to make it easier to find what you are looking for, they can be "sorted" in eight different ways for ease of use. When selecting a song, simply press the "start" button to change between the different sortings. The default list will always appear when beginning a new game, but the list you sort it to will stay there until the current game ends (or is switched again). "Difficulty" listing goes from lowest to highest (when in Basic), "Alphabetical" speaks for itself, "Speed" goes from slowest to fastest, and "Player's Best" is ranked from most-played to least-played songs. The sorting methods are as follows: -Normal, By Standard Difficulty -Alphabetical, By Song Title -Speed, In Beats Per Minute -Player's Best, Most Played -Variant: Three choices "Basic," "Trick," or "Maniac." Basic is the default set of steps (arrows) for a level. This is the easiest choice of the bunch. Trick is a bit harder and has more steps in it. Maniac is the hardest and has the most steps of all. Think of those as the easy, medium, and hard variants of each level. In addition, there are these same three variants in use for "Double" mode, and it gets its own three extra spots in the records table (making a total of six scores for each song). -Effects: Nine effects in separate sets "Flat." "Little." "Left," "Right," "Mirror," or "Shuffle." "Hidden," "Sudden," or "Stealth." Little mode and Flat mode are both in their own separate category and can be turned "On or Off." The middle four choices are "turn" choices, and can be used one at a time. The last three are "hidden" choices, and can also be only one at a time. It goes as follows: -Flat: Off/Flat -Little: Off/Little -Turn: Off/Left/Mirror/Right/Shuffle -Hidden: Off/Hidden/Sudden/Stealth For all of the Turn choices, this will change the directions of all the "steps" (flashing arrows that come from the bottom) in the level. The gameplay remains unchanged. In Mirror mode, the steps in the level will be reversed to their opposite. In other words, for the arrows, left and right get switched, and up and down will get reversed as well. Left mode will rotate the position of the arrows 90 Degrees counter-clockwise (for the arrows, left becomes down, down becomes right, up becomes left, and right becomes up). Right mode will rotate the position of the arrows 90 Degrees clockwise (for the arrows, left becomes up, down becomes left, up becomes right, and right becomes down). Shuffle mode will randomly change all the steps in the level to a different direction. Little mode eliminates any steps that make a half-beat or smaller (in other words, the level will only have single-beat steps and therefore be much easier. However, this also obviously lowers the maximum score that you can get). Flat mode changes those multi-colored arrows that you usually see into arrows of all the same color (like they were in the older DDR games). Conversely, the "SSR Mode" in this game uses Flat mode by default. In that case, you can change the option to "Vivid," which will make the half-steps and other arows multiple colors (like in normal mode) which is easier to follow. Hidden options will mask the arrows (make them disappear) for a particular amount of time when shown. Hidden mode will cause the arrows to slowly disappear once they reach the top half of the screen (so you must follow the lower part, as well as the beat, to stay alive) while Sudden causes them to diappear when on the bottom half of the screen (so they seem to appear more suddenly). The Stealth mode causes the arrows to disappear completely (so you must know what they are in advance, as the game does not tell you). Also, as a note, neither the Left, Right, nor Shuffle modes can be used with "Double." 3.1 Diet Mode -------------------------------------- This is one of the very cool new modes in the home release of this game. In here, you play songs as you normally would in arcade mode. However, while you do this, the game will count how many calories you have burned by playing the game. After each stage, your total overall calories will be shown, as well as your average calories burnt per song. By pressing the "select" button, you can switch to the "diet diary" view. Pressing the "circle" button will continue to another song, while pressing "X" button will exit the mode. The listings after each stage are as follows: -Jogging Equivalent (kilometers) -Jumprope Equivalent (times) -Swimming Equivalent (kilometers) -Calories Average (kcal) -Calories Burnt (kcal) -Calories Total (kcal) -Diet Diary There are various options to adjust for this mode, and they can be done in the game's option menu. You can restart the calorie counter at any point in there, or adjust how it counts in the first place. "Regulation" means that it only counts the proper steps as calories, while "Free" means that it counts any steps you press down as burnt calories. In the "course difficulty" offerings, the "normal" course uses the steps from the normal game. "Diet" course is slightly easier, while "Rakuraku" is beginner mode. By pressing the "select" button while in the diet menu, you will turn the "program" on or off. When on, the program will constantly loop to the next song in your genre once a song in finished (so you only get to choose the first). It's a sort of Endless mode like in DDR Best Hits for PSX. While within this menu, you are given these settings to adjust before starting: -Weight: 1-500 KG -Menu: Free/KCal/Min -Goal Amount (for menu) -Free: Nashi -KCal: 10-1000 KCal -Mins: 1-120 Minutes -Course Difficulty * Rakuraku Course ** Diet Course *** Normal Course -Date: 9/20/2001+ -Start 4.0 Song List and Info -------------------------------------- Difficulty Song Title Artist 256|246 17 Sai Bambee 358|358 Absolute DJ Taka 257|357 Abyss DJ Taka 469|469 Afronova Primeval 8 Bit 357|357 Against All Odds (Definitive Mix) Deja Vu feat. Tasmin 469|569|L B4U Glorious Style Naoki 357|357 Be Together Ni-Ni 459|469 Broken My Heart Naoki feat. Paula Terry 469|469 Can't Stop Fallin' In Love (Speed Mix) Naoki 257|257 Dancing All Alone 458|467 Dive Be For U 357|256 Dive ~More Deep & Deeper Style~ Be For U 457|458 Do It Right SOTA feat. Ebony Fay 468|468 DXY! TaQ 458|469|L Dynamite Rave (Long Version) Naoki 467|467 Ecstasy D-Complex 569|468 Electro Tuned (The SubS Mix) TaQ 368|369 Healing Vision De-Sire 579|579 Healing Vision ~Angelic Mix~ 2MB 368|368|L Hot Limit John Desire 469|468 Insertion Naoki Underground 357|356 I Was the One Good-Cool 346|257 Look To the Sky System S.F. feat. Anna 459|468 Matsuri Japan Re-Venge 456|457 Moonlight Shadow (New Vocal Version) Missing Heart 358|357 Movin' On (Extended Moon Mix) Ellen Gee 357|357 Mr. T. (Take Me Higher) Risky Men feat. Asuka M 456|356 My Generation (Fat Beat Mix) Captain Jack 367|367 Never Ending Story DJ-AC-DC 469|468 No Limit (RM Remix) 2 Unlimited 3**|3** Nori Nori Nori Judy Crystal 147|147 Odoru Ponpokorin Captain Jack 247|357 On the Jazz Jonny Dynamite! 257|258|L Oops! ...I Did It Again (Fired Up Mix) Rochelle 569|569 Paranoia Eternal STM 200 468|368 Radical Faith TaQ 135|135 Remember You NM feat. Julie 356|457 Right Now Atomic Kitten 359|368 Romance no Kamisama Judy Crystal 258|258 Sana Molette Ne Ente Togo Project feat. Sana 467|457 Still In My Heart Naoki 346|346 Swing It Bus Stop 347|357 Test My Best E-Rotic 2**|2** The Centre Of the Heart (Stonebridge Clubmix) Roxette 467|467 The Cube DJ Suwami 357|257 The Twist (Double Pump Mix) Liberty All Staz 468|457 Tribal Dance (Almighty Mix) 2 Unlimited 5.0 Training Mode -------------------------------------- "Training" mode is the place to sharpen your skills on any level that you have accessed, without fear of losing. At any time during the menu, you may press the "select" button to move the menu to the other side of the screen, or the "X" button to Exit. When choosing to "start" the level, pressing "left" or "right" changes between the chosen segment or the full song. The menu options are as follows: -Music Select -Player: Single/Versus/Double -Level: Basic/Trick/Maniac -Sequence Option -Little: On/Off -Turn: Left/Right/Mirror/Shuffle/Off -Hidden: Hidden/Sudden/Stealth/Off -Assist: 2-7/Off -Speed: 1-5 -Bar Start: 001-120 -Bar End: 002-121 -Start: Full/Segment -Edit -Exit After each level you play, you get a menu, where you can choose from: "Check/Again/Menu." The "Check" option lets you review the song you just played, bar by bar, and shows you how well you did for each step (arrow-press) in the level. Each arrow will be colored in a specific shade to indicate how each was ranked (yellow=perfect, green=great, blue=good, pink=boo, red=miss). Pressing "select" here changes the arrows to "timing" colors (yellow=just, blue=early, pink=late, red=miss). "Again" lets you repeat the level, and "Menu" takes you back to the main menu. Before this, though, you will be treated to the grading screen (as follows). Pressing the "select" button switches between the "Evaluation" screen and the "Timing" screen: -Dance Level -Evaluation -Perfect -Great -Good -Boo -Miss -Max Combo -Bonus!! -Score -Timing -Just -Early -Late -Miss -Max Combo -Bonus!! -Score 5.1 Lesson Mode -------------------------------------- "Lesson" mode is a way to learn how to perform some of the more common or tricky steps that appear in the game. Rather than simple "training," this mode goes through certain types and segments of steps, separately (and not just full songs). To the right of the screen will be an assistant graphic which resembles the dance mats. This graphic indicates what your feet should do (and where they should go) to pull off these types of steps as the song plays. There will also be a "click" played for every step you are supposed to hit, to help with timing. This moving guide is an invaluable resource for beginners on the dance mats. There are Three levels of lessons, each with Eight sections. You will see a crown next to each lesson you have already completed on the main menu. On the eighth and final part of each lesson, you will perform a lesson on a full song; and this will test the skills which you have learned in the previous seven segments. You may not attempt the eighth section of a lesson until you have completed completed the other seven beforehand, however. The lessons, with their final song, are as follows: -Lesson 1: Let Them Move -Lesson 2: Higher -Lesson 3: Baby Baby Gimme Your Love 6.0 Records List -------------------------------------- This menu keeps a list of your high scores for all of the game's stages (Music High Score). You can view high scores for each variant of each song (six variants per song). It keeps track of your letter and number high score for each one, as well as your maximum combo achieved while earning that score. As a bonus, pressing the "triangle" button while on a song in the records table will "Play" the song (like a sound test, it plays in the background). Pressing the "square" button, while above any one score, will delete that specific score. In "Diet" mode, both players' records are shown. Pressing the "square" button will clear the records on either side chosen. In "Diet Diary," pressing "up" or "down" on the directional pad will stretch the bars to different lengths. Pressing the "start" button there will add or remove the measurement bars on the left. The menu options are as follows: -Music High Score -All Game Songs -Diet Records -Jogging Equivalent (kilometers) -Jumprope Equivalent (times) -Swimming Equivalent (meters) -Calories Total (kcal) -Songs Played (number) -Calories Average (kcal) -Diet Diary -Dates -Amount Burned (kcal) -Exit 7.0 Edit Mode -------------------------------------- This mode is one of the cooler features of the game, as it lets you create your own sets of steps for any of the game's levels. From here, you create your steps and then save them to a memory card. At any time in the process, if you attempt to start a "new data" or "load" data without having "saved" your current data, the game will ask you "Do you wish to continue without saving: Yes/No." The menu options are as follows: -New Data -Choose Song -Player: Single/Couple/Double -Load Official Data: Yes/No -Basic/Trick/Maniac -Directionl Pad: move one beat distance up/down -Circle: create/delete right arrow -Triangle: create/delete up arrow -X button: create/delete down arrow -Square: create/delete left arrow -L1: change beat distance (Full/Half/Fourth) -R1: hold down and press up/down to move in full bars -L2: create an area (press once for start, once for end) -R2: Area Menu (effects contents of created area) -Copy -Paste -Cut -Undo -Delete -Reverse -Mirror -Up/Down -Left/Right -Quantize -Quarter -Eighth -Twelfth -Little -Analog L: press up/down to move quickly in full bars -Analog R: press up/down to zoom -Select: Sequence Menu (press again to exit) -Player: Single/Couple/Double -Zoom: X2/X4/Off -Triple: Off/On -Work Area: Normal/Double -Arrow: Type1/Type2/Type3 -Start: Test Play -Memory Card -Save -Load -Rename -Exit -Quick Save -Recording -Play Type: Watch/OverInput/SaveInput/Judge1/Judge2 -Repeat: Off/On -Speed: 1-5 -Input SE: Off/On -Filter Bri: 0-100 (Judge2 Only) -Option -Input Type: Keep/Next -BGM: Off/On -Icon EXP: On/Off -Language: Japanese/English -Status -Music Name -Player -Bar End -Note Number (1P and 2P) -Data Name -Difficulty -BGM Data -Guide -Exit 7.1 Arcade Link -------------------------------------- This home version now has a separate mode for creating arcade link files. Originally, this was done in the "Options" and "Nonstop Order" menus. But now, you can easily manage and update an "arcade link data" file for use with DDR 5th Mix and beyond. When created, the link file will take up one block on the memory card. And, as though it wasn't obvious, it's best to go with first-party memory cards from Sony. And for the "DDRT" (Dance Dance Revolution Tool) which allows viewing of the data on the fly, you must use the Pocketstation. The link data file will allow the use of "Edit" data for all supported songs and "Nonstop Orders" you have made for the arcade itself. In 5th Mix, you can even store your music records and Internet Ranking passwords as though it were a home version. And, on either side, you'll have an Information screen to look at. You can create (or update) a link file from your console, although it can not be used until it interfaces with the arcade (in most functions, anyhow). More info coming later (as this author will go fullout on these data modes in the coming future, now that 5th Mix is out for a while). As for now, here are the menus: -5th Mix Link -Music Records -Internet Ranking -Information -Name Entry -Link Data Save -Link Data Load -Link Data Create -Exit -New Version Link -Link Data Load -Link Data Create -Exit -Exit 7.2 Data Bank -------------------------------------- This is the newest feature to be exclusive to the home versions. In the "Data Bank," you'll find a list of many of the songs from the entire DDR series. Within each, there are sets of "Edit Data" which have been created by fans in Japan and mailed to Konami. You can choose to save any of these data sets to your memory card from the data bank, and use at your leisure at home or at the arcade. There are a total of "3771" different edit data within these sets. They are sectioned off into Eight "blocks" and then there is a final "ichioshi" block with the best and toughest steps. The blocks are listed as such, with the following number of data in each (some data are found in more than one section): Block 1 503 Block 2 499 Block 3 500 Block 4 497 Block 5 501 Block 6 513 Block 7 491 Block 8 267 Ichioshi!! 268 8.0 Gallery Mode -------------------------------------- The way for 5th Mix to truly depart the PS-One console in style is to add this amazing gallery of images to its extras. Gallery mode, originally an idea used in DDR 3rd Mix, now has its own section on the main menu. You begin with a mere few images, but eventually you may earn all "228" of the pictures in this game. They are sorted, from the gallery menu, into pages of Twelve. On the main gallery menu, a small graphic in the lower corner will inform you of the status of each picture. A small box with an "X" through it denotes a picture that is "new" and has not been viewed yet. Normal white boxes are "viewed" pictures. Purple boxes on the main gallery menu denote "selected" pictures. By pressing the "select" button while highlighting any given picture, you will select it for use as a background image. When playing any game modes, the game will randomly use your selected images as backgrounds for the stages. These images remain static when playing, though, and do not scrool or change as per the usual game. Either way, the images themselves are varied in source and style. There are title screens from previous DDR games, special backgrounds and images from past releases, and even images of the numerous DDR products that were sold on the market (hats, toys, you name it and they made it). 9.0 Information Screen -------------------------------------- This screen keeps track of how far you've progressed in the overall game. The first pieces of info on this screen are of general information or about new features that are present in this version of DDR. Whenever you earn a secret song or mode, you will get some new pieces of information on this screen to let you know (and describe it). Also, there are some pages on here which keep track of statistics and such (and will constantly be changing). These are denoted in green rather than white. In the scrollbar of the menu, you can see how many total information pages you have earned (you start out with about Four, but will end up with over fourty). The information is as follows: -Welcome to DDR 5th Mix! -Gallery Mode -Dance Master (S-Basic) -Dance Master (S-Trick) -Dance Master (S-Maniac) -Dance Master (D-Basic) -Dance Master (D-Trick) -Dance Master (D-Maniac) -Total Score -Character Usage -Songs Played (Play Style) -Songs Played (Difficulty) -New Song (01) Absolute -New Song (02) DXY! -New Song (03) Mr. T. (Take Me Higher) -New Song (04) I Was the One -New Song (05) Electro Tuned (The SubS Mix) -New Song (06) Abyss -New Song (07) The Cube -New Song (08) Radical Faith -New Song (09) Sana Molette Ne Ente -New Song (10) Healing Vision (Angelic Mix) -New Song (11) Look To the Sky -New Song (12) Do It Right -New Song (13) On the Jazz -New Song (14) Dive (More Deep & Deeper Style) -New Song (15) Nori Nori Nori -New Song (16) The Centre Of the Heart -Ganbatte! (Try Harder) -Try Training Mode -Sugoi Sugoi -You have earned "AAA" -We Are Be For U : p.1 -We Are Be For U : p.2 -Be For U : Member 1 -Be For U : Member 2 -Be For U : Member 3 -Be For U : Member 4 -New Character: Naoki -New Character: N.M.R. -New Character: U1 -New Character: 2MB 10.0 Game Secrets and Hidden Options -------------------------------------- -Experience. Most of the secrets to be earned in this game are received once you have completed a certain number of songs (stages) in the standard arcade modes of play. The game internally keeps count of how many songs you have played, and there is no way to view that total number itself (although you can add up the numbers in the information screen later). For the most part, you will earn a new secret for every Five songs you complete. Some secrets will also have alternate methods to earn them (this will be shown when multiple requirements are listed under a single secret). If so, you only need to fulfill any one of those requirements that is listed, not all of them. -Secret Songs. Some of the game's songs will not be accessible from the start of the game. For every five songs you complete in any normal game mode, you will earn a new secret song. Five secret songs are originals, while the main nine are the secret songs from the arcade version of DDR 5th Mix. The other two are "Bonus Tracks" which come from DDR 6th Mix. The songs are as follows: -Nori Nori Nori -clear 05 songs -The Centre Of the Heart -clear 10 songs -Abyss -clear 15 songs -Sana Molette Ne Ente -clear 20 songs -Mr. T. (Take Me Higher) -clear 25 songs -On the Jazz -clear 30 songs -I Was the One -clear 35 songs -Absolute -clear 40 songs -The Cube -clear 45 songs -Look To the Sky -clear 50 songs -DXY! -clear 55 songs -Radical Faith -clear 60 songs -Electro-Tuned (The SubS Mix) -clear 65 songs -Do It Right -clear 75 songs -Dive ~More Deep & Deeper Style~ -clear 80 songs -Healing Vision ~Angelic Mix~ -clear 90 songs -Bonus Track. In this title, the two bonus tracks get mixed into the normal song list. However, one should know the background on these four songs. "Nori Nori Nori" and "The Centre Of the Heart" are preview songs from "DDR MAX: 6th Mix." They are on the arcade, and will obviously be on the Playstation2 version of that game eventually. And, much like with previous games' bonus tracks, these can only be played on their "Basic" variants for Single or Double (playing higher difficulties will yield those same steps). -Secret Characters. When you begin the game, there are two final teams of characters that are not selectable from the start. One of these teams was also hidden in the arcade version of this game, while the other is new to the home release. Both teams are based off of real-life musical directors for the DDR series. "Naoki Maeda" is the musical producer of the arcade versions, and the man who has created almost all of the "Konami Original" songs from the DDR series (one of his early pseudonyms was "N.M.R."). "U1-Asami" is the name of the musical producer for the home games, and has created most of the home original songs (his other name, for the digital sounding remixes, is "2MB"). The requirements to open them up are as follows: -Naoki & N.M.R. -clear 70 songs -U1 & 2MB -clear 100 songs -Link Version. When you save your data to the memory card, you can then use your memory card for the Arcade versions of DDR. This compatible machine, the "Link Version," has a slot for the Playstation memory card on it. For one, you can port your "Edit" data to the arcade version. Additionally, the modern versions can hold music records and information for the arcade version on your memory card. However, in this game title, the arcade link has its own mode. No secrets involved. 11.0 Contributions and Thank-You's -------------------------------------- GameFAQs ( for hosting this FAQ, along with more great gaming info than most any site out there. Keep up the good work, man. Without GameFAQs... where would we all go for detailed game help? Sure, lotsa places have great code archives, and some TRY to keep all the best FAQs. But who succeeds? Only one, my friend ^_^ Jeff "CJayC" Veasey does an astounding, daily job of organizing these entries (and he writes his own wonderful FAQs). I must also give a hearty thanks to Al Amaloo, the maintainer of Videogame Strategies ( He has completed perhaps the best and most extensive archive of codes and tricks ( and written extensive guides for games that would go otherwise un-covered. And what makes these two men (Jeff Veasey and Al Amaloo) so special... is that they provide an invaluable service to the gaming community out of the goodness of their heart. They work hard, every day, without the help of any major affiliate. Bravo to both of you! The wonderful patrons of my own message board, the OtherWorlds Shrine ( which is sometimes the only refuge for the true gamer. Along with my friend SineSwiper, we keep the shrine alive as a place for gamers to respectfully speak and get together while online. The friends that I have made there have meant the world to me, despite how my "real life" sometimes drags me offline for days at a time. Either way, here's to ya'll... and I won't mention any names (as there are too many of you to possibly remember them all now. And you'll kill me if I miss any, hehe). The place has been around for years, and I guarantee that it will always exist as long as there is an Internet. The select few of my OFF-line friends who love gaming almost as much as myself, and keep me inspired to keep on playing. Tacchi, you're as obsessed over games as me. We've been gaming for well near two decades. We're getting old, dude. And Crystal, well you can kick most of our sorry arses ^_^ Steffannee... you introduced me to Will in Rival Schools! Scott, you've been a pal through it all, despite how you suck at games ^_^ Kathryn, your love and understanding will always be cherished (yes, call me sappy). And Alex, you've been there since we were infants, when the NES was only a dream in the semi-near future. Chris, you're one of my dearest friends (as well as one of the most eerily unique). Your love for the Butterfly song and the goofy dance you do... will always bring a smile to my face. And of course, thanks go out to Lynn and Donna! You two are a few of the only people who love Pop 'n Music (and Bust a Move of course) as much as I do. Every time we meet is a cherished moment. And, speaking of music games, I owe a world of thanks to Malcolm. His friendship has meant a ton to me, and he's one of those few folks who plays and works hard at ALL the music game series just like I do (Beatmania, Dance Dance Revolution, Pop 'n Music, Bust a Move, and the countless other Bemani titles as well). And to the fans of music games, worldwide, i offer the greatest thanks of all. Our demand is what keeps this amazing genre of games coming back to us every month. Konami, Sony, Sega, and all the great companies and people who made the game possible. Without them, we'd never have been introduced to this wonderous world, beautiful characters, and a style of gaming that changed our lives. These Bemani games, like Dance Dance Revolution, are perhaps my favorite genre out there right now. It gives those folks with a "rhythmical sense" a way to convey that sense through gaming. And besides, it beats having another cookie- cutter RPG or fighter to deal with. ~End of File~