****************************************************************************** __ __ |__| __ | | __ __ ___ | | | |___ _____ | || / \ | | | / \/ _ \ | || || | | | | || || |_| | | || || | | |_ | || || __/ |__||__||__| \____||__||__|\_____/ ____ __ ___ __ ____ ____ __ ___ _____ / \ || / | / \ / \ | | / // _ \ | || || __|| || || || || |/ /| |_| | | || || / | || || || || | / | ___/ | || || | | || || || || / | |_/ / \___ ||___| \____/ \____/ |___/ \_____/ ____| | \______/ ****************************************************************************** In The Groove (PS2 Version) A FAQ/Walkthrough by CyricZ Version 1.1 E-mail cyricz42 at yahoo.com ****************************************************************************** Table of Contents 1. Introduction 2. FAQ 3. Basics 3A. Controls 3B. Menus/Displays 3C. How to Dance 3D. Modifiers 3E. Dancing Tips for the Beginner 3F. Dancing Tips for the Intermediate 3G. Dancing Tips for the Advanced 3H. Dancing Tips for Doubles 4. Default Songs (Part 1) 4A. Bend Your Mind 4B. BOOGIE DOWN 4C. BOUFF 4D. CHANGES 4E. Charlene 4F. CRAZY 4G. Da Roots (Folk Mix) 4H. DAWN 4I. DELIRIUM 4J. DISCONNECTED 4K. Do U Love Me 4L. DON'T PROMISE ME 4M. DREAMS OF PASSION 4N. DRIFTING AWAY 4O. Driving Force Classical 4P. EUPHORIA 4Q. Fly Away 4R. Fly With Me 4S. Flying High 4T. HAND OF TIME 4U. HARDCORE OF THE NORTH 4V. Hip Hop Jam 4W. HYBRID 4X. I think I like that sound... 4Y. I'll Get There Anyway 4Z. July 5. Default Songs (Part 2) 5A. Kagami 5B. Kiss Me Red 5C. Land of the Rising Sun 5D. Lemmings on the Run 5E. LET ME BE THE ONE 5F. LET MY LOVE GO BLIND 5G. MELLOW 5H. Mouth 5I. My Favourite Game 5J. MYTHOLOGY 5K. NO 1 NATION 5L. NORMAL 5M. NOT WORTH THE PAPER 5N. OASIS 5O. ON A DAY LIKE TODAY 5P. PA THEME SONG 5Q. Perfect 5R. QUEEN OF LIGHT 5S. REMEMBER DECEMBER 5T. ROM-eo & Juli8 5U. SOLINA 5V. Tension 5W. THE BEGINNING 5X. The Game 5Y. Torn 5Z. Touch Me 6. Default Songs (Part 3) 6A. Tough Enough 6B. Turn it On 6C. UTOPIA 6D. VerTex 6E. WALKING ON FIRE 6F. Which MC Was That? 6G. While Tha Rekkid Spinz 6H. WHY ME 6I. Zodiac 7. Unlockable Songs 7A. ANUBIS 7B. BUBBLE DANCER 7C. DISCONNECTED -HYPER MIX- 7D. DISCONNECTED -MOBIUS MIX- 7E. DJ PARTY 7F. DON'T PROMISE ME -HAPPINESS COMES MIX- 7G. FUNK FACTORY (from ITG2) 7H. incognito (from ITG2) 7I. Infection 7J. Liquid Moon 7K. PANDEMONIUM 7L. Tell 7M. TRIBAL STYLE (from ITG2) 7N. WAKE UP (from ITG2) 7O. Xuxa 8. Marathon Mode 9. Other Modes 9A. Fitness Mode 9B. Practice Mode 10. Secrets 11. Standard Guide Stuff 11A. Legal 11B. E-mail Guidelines 11C. Credits 11D. Version Updates 11E. The Final Word ****************************************************************************** 1. INTRODUCTION ****************************************************************************** Hi! Welcome to my FAQ/Walkthrough for Roxor Games new hardcore dancing game: In The Groove for the Playstation 2! Similar to Konami's famous Dance Dance Revolution series, this dancing game uses the same kind of mechanics, brings an entirely new list of songs into play, and extends the difficulty to astronomical proportions. ****************************************************************************** 2. FAQ ****************************************************************************** Q: What is In The Groove? A: This is a new dancing game made by Texan company Roxor Games, published by RedOctane. Q: Isn't this just like Dance Dance Revolution? A: Yeah, pretty much. A group of fans were sick of how the Dance Dance Revolution series was put on indefinite hiatus in the arcades, and decided to make a dancing game of their own along the same lines. The game was developed around the existing DDR emulator for the PC called StepMania. Q: Wow. This is an obvious rip-off. Can't Konami sue Roxor for this or something? A: Nope. Konami doesn't own the dance mechanics setup. Q: But I heard about a lawsuit! What was it about? A: The lawsuit was Konami suing Roxor because the arcade version of ITG didn't have its own cabinet, so Roxor decided to use Konami's DDR cabinets, without asking them. They were only burned on this recently. Anyway, the lawsuit has yet to be resolved, but will probably end in settlement. At any rate, the lawsuit has nothing to do with the console version of ITG, nor the new arcade version, ITG2, which has its own cabinet. Q: How many songs are in this game? A: 76. 61 open by default, and 15 unlockable. The game has all 72 songs from the arcade version of ITG, and four songs from the new ITG2. Q: Hey! The lyrics you give don't match the lyrics in the game! What gives? A: Several of the lyrics in certain songs were censored to keep the ESRB at bay. I give you the original lyrics where I can. Q: I picked "TOP GRADE" sort and now I can't access the Main Menu! Help! A: There's an unfortunate glitch in the "TOP GRADE" sort. Don't select it. If you do, there's a way to fix it. Start the game without a memory card in the slot, then Load from the Options Menu. Then, without leaving the Options screen, change the sort to something else. ****************************************************************************** 3. BASICS ****************************************************************************** This covers most of the stuff you can find in the instruction booklet, but we all know how often people hang onto those. ============== 3A. Controls = ============== Directional Buttons: Moves your selection on all the menus or steps in that direction. X: Confirm selection Triangle, Select: Cancel selection Start: Start game Start and Select at the same time: Hold to return to title screen ==================== 3B. Menus/Displays = ==================== Main Menu Dance Mode: Select for standard arcade-style ITG play. See "How To Dance" for more info. Battle Mode: This is a head-to-head mode for two players, or one player versus the computer. In this mode, the better you do, the more modifiers you'll unleash on your opponent. Marathon Mode: In this mode, you select a course consisting of four or five songs to play in a row. Some courses will also feature modifiers that get thrown in during song play. Fitness Mode: A fitness-oriented way to play. See Section 9A for more info. Tutorial: This will start the Tutorial so you can learn how to play In The Groove. Practice Mode: This mode allows you play songs as you want without worry of playing hard parts or failing. See Section 9B for more info. Records: Use this to check your high scores on the songs and courses. Options: Basic option stuff. Check below for more info. --- Options Menu Game Options: Control Type: Select "Dance Pad" if you're using a dance pad controller, or "Controller" if you're using a Dualshock controller. Doubles Mode: If you set for "One Controller", then the L buttons will be used for the right pad on Double Mode. If on "Two Controller", each controller will operate as a normal controller. Songs Per Play: Select the number of songs to play in a Dance Mode game, from 1 to 8, or set EVENT for continuous play without returning to the Main Menu. Song Sort: Use this to change how the song list is setup when you start the game. You can sort by Title, BPM, Popularity, Top Grade (DON'T SELECT, IT'S BROKEN), Artist, Easy Meter, Medium Meter, Hard Meter, or Expert Meter. Default Difficulty: Set the difficulty that the game starts on when you start the game. Life Difficulty: The higher number you set here means how quickly the Life Meter will deplete if you miss or hit a mine. BG Brightness: Adjust the brightness of the background video. Timing Sync: Adjust the timing if your speakers have any kind of delay between the video. Autosave: Turn on and the game will automatically save for you after every full play, loss, option change, whatever. Load Game: Load up an ITG file from your Memory Card. Save Game: Save the game to your Memory Card. Credits: View the game's credits. Restore Defaults: Set the game back to the default options. ================== 3C. How to Dance = ================== Pick The Step Mode 1 Player Mode: This is a 1-player mode using the pad you used to start the game. 2 Player Mode: This is a 2-player mode where each player uses a pad. Double Mode: This is a 1-player mode where the player uses both pads. Every song has different steps for Double Mode than Single. --- Pick A Tune Use Left and Right to switch songs. Double tap Up or Down to change the difficulty. Press X or Start to select. Press Up, Down, Up, Down to bring up the Sort Menu, where you can change how the song list is displayed. While your selection's on a song, you'll see a little graphic for the name. Below the picture, you'll see the artist name, the BPM for the song (which may be dynamic), and the song's popularity. Below that will be the difficulty set for the song. The higher the number, the harder the song is to play. In the lower corners, you'll see stats for the song, including the current difficulty, the number of steps, jumps, holds, mines, hands, and the best record. Difficulties: Novice (NOV): All songs have a difficulty of 1. This is for those who've never played a dance game before. However, I wouldn't play this for long if you wish to get better. Easy (ESY): Songs range from 2 to 6 in difficulty. This is pretty simple if you're getting used to ITG. Medium (MED): Most songs range from 4 to 8. Largely, you'll find that steps reflect how the music goes, as opposed to just being on the beat. Hard (HRD): Most songs range from 6 to 10. These are the tough ones where they focus on two things: matching the song's notes exactly, and/or kicking up the difficulty to give you pains. Expert (EXP): Songs range from 9 to 13. Beyond Hard lies this mess. In addition to massively difficult stepcharts, this difficulty also throws in plenty of Hands and Mines, which fans of other dance games aren't very used to. Highlight RANDOM and the game will pick a song for you. You're not committed to this song, mind you, but it's an option. Pick CHANCE and the game will also pick a song for you, but you can't back out on your choice. You can play songs you haven't yet unlocked through this. Once you make your selection, you have the option of pressing START to access the Modifiers, which are explained in the next section. Otherwise, you'll continue right on to the song. --- Get Your Groove On! The main field consists of the arrows and the Targets, which is a line of arrows on the screen. As the song plays, arrows will begin scrolling along the screen. As the arrows reach the Targets, you need to step on those arrows. If you see a long Hold Arrow, you need to step on that arrow and hold it until the Hold Arrow ends (you don't need to remove your foot when it ends, just stay on it until it ends, and move your foot at your leisure). If two arrows appear at the same time, you need to step on both at the same time. On some difficult tunes, you may have to step on three or four arrows at the same time. For that, you'll need to use your hands, or potentially some other appendage. Also, on difficult songs, Mines may be thrown into the mix. Don't have your foot on the arrow when mines come up or else your Life Meter will decrease. Above your Targets are the Percentage Score. The better you step, the higher your score will be. Naturally, 100% is the maximum. On the top of the screen is the Progress Bar, which fills as you go through the song, so you know how much time you have left to finish it. On the side of the screen is the Life Meter. It starts about half full. As you step properly, it'll fill more. If you misstep or step on mines, your Life Meter will start emptying. If it empties completely, the game will end after you finish the song. Also in the middle of the screen, you'll see words pop up as you step: FANTASTIC: This is the perfectly exact step on the arrow. Combo continues, the Life Meter increases, and you get the maximum possible score for that step. EXCELLENT: You stepped more or less precisely on the arrow. Combo continues, the Life Meter increases, and you get a medium possible score for that step. GREAT: You just about stepped on the arrow. Combo continues, the Life Meter increases, and you get a smaller possible score for the step. DECENT: You're off on the step by a bit. Combo stops, but the dance meter doesn't change. You get no score. WAY OFF: You're off on the step by quite a bit. Combo stops, and your dance meter decreases. You get no score. MISS: You completely missed the step. Combo stops, and your dance meter decreases. You get no score. YEAH!: You stepped on the entire Hold Arrow. You get the normal maximum score for a step. BAD: You stepped off the Freeze Arrow before it ended. Combo continues, but your Dance Meter will decrease. You get no points. Also marked on the screen is your combo, which is how many FANTASTICS, EXCELLENTS, and GREATS you have in a row. This combo carries across songs, regardless of what mode you play. --- Check Your Stats Once you complete the song, you'll see a Stats screen giving you a letter grade based on your Percentage Score. You'll also see your individual results based on steps, jumps, holds, mines (scored for NOT hitting them), and hands. Also, there's a chart that shows how your Life Meter looked throughout the song. Your max combo for the song is marked in blue on that chart. Each step is worth five points, and every hold is worth five extra points for the hold part. The maximum score for each song is the total possible points. Here's how each step breaks down: FANTASTIC: +5 EXCELLENT: +4 GREAT: +2 DECENT: 0 WAY OFF: -6 MISS: -12 And for holds: YEAH!: +5 BAD: -5 Each mine you hit docks you 6 points as well. So, you'll be given a final percentage based on that point total, and given a grade based on it. Here are the possible grades: ****: 100% ***: 99% **: 98% *: 96% S+: 94% S: 92% S-: 89% A+: 86% A: 83% A-: 80% B+: 76% B: 72% B-: 68% C+: 64% C: 60% C-: 55% D: <55% Thanks to ThunderBird for giving me these stats nice and quick-like. At the end of your play, if you manage to average an S+ or better through all the songs, you'll get a "bonus" ending, featuring pictures of the developers and people who made the game possible. =============== 3D. Modifiers = =============== One of ITG's main selling points over other dancing games is its vast (and I mean VAST) set of arrow modifiers. Press START after you select your song and you can access them. Speed: Use this to adjust the speed of the arrows on-screen. Adjust this if you need to speed up the arrows to space them out to be seen better. This will not change the playback speed of the song, however. x1 - Default scroll speed x1.5 - 50% speed increase x2 - Double speed x2.5 - Speed boosted by 2.5 times x3 - Triple speed x4 - Quadruple speed x5 - Quintuple speed x6 - Sextuple speed C# - These are speeds that set at a constant BPM#, and adjusts the song if there are changes in tempo. Using these on a song that has BPM changes or stops won't allow you to record high scores. Perspective: This changes how the arrows come to the target in a 3D manner. Overhead - Entirely 2D. The arrows start at the bottom and maintain the same perspective. This is the default setting on DDR games. Hallway - The default ITG perspective. Arrows start from some distance and move up to the targets, as if you were tilted looking over the top of the stepchart. Distant - The perspective is tilted so that it's normal-sized at the bottom, and further away at the top. Incoming - The targets are a lot closer to the screen than at the bottom. Space - The perspective is very low, starting big at the bottom, and quite small at the top, like a Star Wars crawl. Notes: This changes how your arrows look. Metal - This is the default stylized ITG arrow. Cell - This is a more solid-colored arrow without the extra lines in it. Flat - These arrows are all the same color regardless of where they fall in the rhythm. Scroll: This changes how arrows scroll. Default has none turned on. You can turn on any number you wish. Reverse - Activating this will make the arrows all go from the top to the bottom. Split - Left and down arrows go up. Up and right arrows go down. Alternate - Left and up arrows go up. Down and right arrows go down. Cross - Left and right arrows go up. Up and down arrows go down. Centered - The targets are placed in the center of the screen. How the arrows move are based on which of the above mods you've selected. Acceleration: Sudden speed changes while arrows move. Accel - The arrows move faster as they approach the targets. Known as "Boost" in DDR. Decel - The arrows move slower as they approach the targets. Wave - The arrows move in a constantly shifting pattern of speed, as if in a wave. Expand - The entire stepchart bounces around as if the speed mods were constantly changing. Boomerang - The arrows enter the screen from the side of the targets, pass them, then "boomerang" back and go for the targets. Effect: Other goofy effects. Drift - The targets (and arrows) drift left and right as you play. Dizzy - Arrows spin around individually as they scroll up. Mini - Arrows are a lot smaller than they normally are. Flip - Arrows and targets are flipped left to right. In other words, the targets go right, up, down, left. Tornado: Arrows travel up to the targets in a spiral pattern. Float - The targets float up and down independent of each other. Fade: Arrow visibility effects. Fade In - Arrows appear only halfway up the screen. Also called "Sudden" in DDR. Fade Out - Arrows disappear halfway up the screen. Also called "Hidden" in DDR. Blink - Arrows appear and disappear as they scroll at various intervals. Invisible - Arrows do not appear at all. Also called "Stealth" in DDR. Handicap - Makes the song easier. With the exception of "Simple", using these will not allow you to get high scores. No Mines - All mines are removed. No Holds - All holds will become normal arrows. Simple - Removes all steps that aren't colored red (on the beat). Also known as "Little" in DDR. No Jumps - All jumps and hands are converted into single arrows. No Hands - All hands are converted into jumps. Turn: Adjusts the stepchart by changing arrows. Mirror - Turns the stepchart 180 degrees. In other words, all ups are now downs. Left - Turns the stepchart 90 degrees to the left. In other words, all ups are now lefts, and all lefts are downs. Right - Turns the stepchart 90 degrees to the right. In other words, all ups are now rights, and so on. Random - All arrows of one type are changed to arrows of another type. For instance, all ups can become downs, and all downs can become lefts. Also known as "Shuffle" in DDR. Blender - All individual arrows are given a new direction. For instance, one up can become a down, but the next up could be a left. Insert Steps: Adds arrows to the existing stepchart. Stream - Adds eighth notes in between quarter notes, creating more streams. Quick - Adds sixteenth notes in between eighth notes. Skippy - Adds a sixteenth note before quarter notes, creating more gallops. Echo - Adds an extra eighth note in the same direction after a quarter note, making more taps. Will not allow you to recored high scores. Wide - Adds random jumps, mostly of adjacent arrows (up and left, or up and right). Stomp - ALL non-hold steps will become jumps of up and down or left and right. Insert Other: Adds other effects to the stepchart. The first three will not allow you to record high scores. Planted - Converts some steps to holds, which will only require you to hold one arrow at a time. Floored - Converts some steps to holds, which will require you to hold up to two arrows at a time. Twister - Converts some steps to holds, which can require you to hold up to three arrows at a time. Hide: Removes some things from the screen. Hide Targets - Removes the the targets from the screen, known as "Dark" in DDR. Hide Judgment - The combo counter and step judgment notifications are removed. Hide Background - The background video is blacked out. Difficulty: Simply allows you another chance to change the difficulty. =================================== 3E. Dancing Tips for the Beginner = =================================== KEEP PRACTICING! So, you've just got into ITG, eh? Good for you! You've made a good choice in music games, and will probably sweat off a lot of pounds! This game will probably seem quite overwhelming to you at first, especially if you watch people play it and watch them do difficult songs. Don't sweat it. You CAN be as good as them with the proper practice and effort. If you really want to get into this, definitely use the a dance pad. There's no PS2 controller to use in the arcades, so learn the pad nice and early. Most game stores have a few of these tucked away (possibly more, if RedOctane's hyping this game like they should). If you're truly a beginner, you may just want to start with a nice cheap pad. That way, if you find it's not for you, you're not out a huge investment. So, to begin, use the Tutorial the game provides you. It will walk you through the basics and coach you to be a better dancer. Despite the Tutorial, here are some tips I can give you as a beginner: 1. Get a good feeling for the beat. People who have performed with music have an advantage. People in marching band have a serious advantage. ~_^ You'll be stepping to the beat in these early stages, so get used to it now. 2. Now that you have the beat, you must "find the arrows". Yeah, sure. I know they're right there in front of you, to your sides, and behind you, but can you hit them without looking? Early on, you'll find that's your biggest problem: taking a step and not landing on the arrow. If you have to look, look, but that tactic won't last forever, so before a song takes off, take some cursory steps to make sure you're hitting arrows. 3. Keep your center. I KNOW the Tutorial tells you immediately to get off the center, but this game was made by hardcore players who don't remember being bad at the game. Especially on cheap pads with no definition, you'll find yourself often taking leave of the center of the pad as you continue stepping. If there's a break in the song, look down to make sure you're in the center. 4. Use the balls of your feet. You may notice, after some days of a lot of playing, that your ankles will start hurting. That's normal, and it's happened to most everyone I know that DDRs. This is your feet telling you to not step with your heels, but with the front of the foot. Get into that habit. 5. Now that you have these basics, play Novice Mode and start tackling songs. In particular, get used to the speed of the songs, as well as the speeding-up, slowing-down, and stopping some songs do. When that just gets too easy, take a deep breath and head into the real ITG world with Easy Mode. Try to keep your songs at difficulties of three or below, but don't be afraid to venture out into the great unknown. ======================================= 3F. Dancing Tips for the Intermediate = ======================================= KEEP PRACTICING! Well, you're definitely not a n00b anymore (pardon my French). You're at the point where you wouldn't completely humiliate yourself at the arcades, but you probably won't impress many people there. In fact, you may just bore them with your simple steps. It's time to go to the next level. At this point in your career, it's time to consider a new pad. For me, this meant going to redoctane.com and ordering their standard soft pad. This pad has a soft bottom which won't slip or bunch up as much. It's still not a serious pad, but you could do worse with fifty bucks. So, first tip is to KNOW THE SONGS. You don't necessarily need to memorize the steps, but have a basic understanding of the song before you go into it. Even memorize the music itself, the lyrics, etc. so you can whistle along. Know where the tempo changes may occur, where stops are. Most importantly, know where the songs musical notes occur in the melody, because these will be mostly what you step. Practice Mode can help you here, immensly. Now that we're heading into dangerous territory, there is one big rule that I have to stress right away: Remember how in the last part I told you to "find your center"? Well, you've found it by now, so now it's time to GET OFF IT. That's a crutch that's let you into the game, but it will hold you back later on. What you have to learn is to return your feet to the center as rarely as possible, if at all. Move your feet from one arrow to the next, and don't move them unless you have an arrow to go to. This is probably the hardest thing you'll ever have to learn as an ITG player. Once you've relinquished your grip on the center, you only stand to improve up to the highest reaches of ITG-dom. This actually leads to the other major point of going intermediate: Eighth notes. Those are those blue-colored ones. You'll have to deal with a lot of them, so learn to love them now. This is actually a good first step to leaving the center, because you are absolutely required to step three or more arrows in succession, and you'll have no time to return to the center at all. Use groups of three eighth notes to figure how to properly move between arrows; combinations such as up-left-down, where your right foot goes on up, left foot goes on left, and your right foot is already carrying back towards the down arrow, for example. Once you get strings of three down, you'll be ready to tackle longer strings, of four, five, seven, even nine if they're not too tangly. So, for this end, you'll want to go for songs of four to six in difficulty, as well as treading into the yellow (ick) waters of Medium Mode. Just about all songs of this difficulty have at least several eighth notes to give you practice. Take these opportunities to develop your step combinations for your own style, so you'll be ready to use them when they appear again in harder songs. Also, it may behoove you to get into Fitness Mode and repeatedly hammer some songs, particularly those of a brisk pace. This is a good first step to building up all-important stamina. =================================== 3G. Dancing Tips for the Advanced = =================================== KEEP PRACTICING! All right. You're through messing around, and through getting condescending looks from your peers at the arcade. It's time to show them what you can really do and kick it up a notch or three. If you're really serious now, it's once again time for a new pad. Although 7, 8, and even some 9's are possible on a soft, flimsy pad, you just won't get the high scores you cherish. For this, I turned to RedOctane's Ignition 3.0. It's also a soft pad, but the thick foam insert, soft gripping bottom, and raised step platforms make it a good pad for aspiring champions, all for a paltry 100 clams. Of course, if you have the money to blow (approximately $300), you may want to take it even further and buy the Cobalt Flux pad, which is a custom-made hard metal pad. It's VERY resilient, and much like pads you'll see in the arcades. Anyway, pads aside, it's time to get down to business: First, you better have mastered the stuff from the previous sections. I want to be able to yell out a song title and for you to hum it right there so you know what it sounds like. I don't wanna see your feet touch that center, soldier, or you'll drop and give me fifty. At this point, you should also have quick enough eye-foot coordination so that matching arrows on the screen with proper steps is second-nature. Now, for some new tactics: Chaos. You'll soon find as you reach the higher levels, that not all arrows are quarter notes and eighth notes. You'll find sixteenths, twelfths, and thirty-second notes thrown in to mess you up. Very rarely will they be in random. Almost always, they'll match up with how the song goes, so you'll at least have that going for you. So, a thorough knowledge of the songs will allow you to surmount this hurdle with little difficulty. Taps. This is the name I like to give eighth notes all on the same arrow. These are always a pain, because you have to train your foot to tap rapidly on the same arrow for a possibly long time, and it can really wear you out. There's no easy way to get around this, you just have to learn it as you go. Gallops. This is the popular name for a series of steps that has two sixteenth note steps together, then two sixteen notes of dead space, then two note steps together, and so on. When you step these notes, you'll feel like a horse gallopping, which derives the name. Oftentimes, these notes will be strung so that the last note in one gallop is the first note of the next gallop. To properly step these, leave your last-stepping foot in place, so it'll be ready to step the next gallop while your other foot moves to the next note. This leads to the final tactic. Axis of Rotation or "crossovers". Contrary to popular belief, you do not have to have your upper body directly facing the screen at all times. A very important tactic for the toughest songs is turning your body so that making truly difficult steps becomes easier. Using alternating feet on long series' of eighth notes is far less taxing than taking two or more eighth notes with one foot. The best way to start turning your body is with left-down-right eighth note combos. Left foot on the left arrow, right foot on the down, and turn so that your left foot hits the right arrow. It'll be very disorienting at first, but the hard songs will really take it out of you if you don't learn. After learning a basic turn, learn to maintain your body at a 90 degree angle to the screen for extended periods of time, and then taking it further by rotating 180 degrees, or even 270 and 360, if you're brave enough to take your eyes off the screen. Hands and Mines. If you've played DDR all your life, this will be completely new to you, but don't panic. For Hands, just be ready to flex your legs into a squat so you can get close enough. Mines, naturally, are just a simple matter of keeping your eyes open for them, and being able to launch yourself off the pad if need be. Finally, it's important to be in relatively good shape for this. You have to have the proper stamina and leg strength to pull off the toughest ones, because rather dexterous and tiring feats will be required of you, so keep pounding at it, do hard songs repeatedly to build up strength, and push yourself harder and harder to go all the way up to the great red Heavy Mode, then on to Expert, if you dare. And lastly, never tackle double digit songs without a good insurance plan backing you up. ^_^ ============================== 3H. Dancing Tips for Doubles = ============================== KEEP PRACTICING! Get ready to relearn ITG all over again as you branch out towards the second pad. First of all, it'd be best you get good pads for this. Soft flat mats are just no good at all, since they'll slide apart and over each other. Even Ignition Pads are tough for this, since they can move as well, unless you can find some way to lash them together. The best, naturally, is the Cobalt Flux dual setup, which you can connect. Okay, you probably should begin your Doubles career after at least mastering Standard on Single, but it's best on Heavy. One of the greatest things to "unlearn" from Single Play is to be able to move your entire body. When playing Single, you'll generally maintain your upper body in one place spatially, but that definitely won't fly on Doubles. Crossovers take on a whole new meaning when playing on higher levels on Double Play. In a general sense, you'll be playing with your left foot on the right arrow on the left pad, while your right foot will be on the left arrow on the right pad. A lot of the stepcharts on Doubles are engineered so you dance around that setup. After that, it's all pretty much getting used to the new setup. Practice and practice some more. Build up your stamina, learn how to read eight arrows, and know where to step. ****************************************************************************** 4. DEFAULT SONGS (PART 1) - (Bend Your Mind to July) ****************************************************************************** Since I run out of letters after twenty-six and there are sixty-one default songs, I decided to split the default list into three alphabetical sections. ==================== 4A. Bend Your Mind = ==================== Artist: REFLECTION THEORY Genre: Atmospheric Trance BPM: 140 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 60 5 ESY: 6 111 7 44 12 MED: 7 214 11 68 27 HRD: 9 335 12 99 29 EXP: 10 450 16 99 33 Double ESY: 6 109 7 39 12 MED: 8 203 9 55 21 HRD: 9 328 12 85 25 EXP: 10 437 19 76 30 Play Notes: It's worth noting that every difficulty, except Novice, has hands, so don't try this song unless you want to play with hands. Hard Notes: There's a little bit of everything in this song. Actually, make that a LOT of everything. Long streams, lots of hands, plenty of sixteenths, and several crossovers. The second half of the songs contains plenty of holds, as well as the usual mess. Expert Notes: A lot more steps in this version. The hands and holds are about the same, but there are a LOT more sixteenths and some thirty-seconds in the stream sections. --- Lyrics: Bend... your mind... with me Reality... Can you feel... my reality? Bend... your mind --- Artist Notes: Founded by Chris Brickler and Jay Miller in 2001, RT is a group devoted to multiple disciplines of music, visual art, and technology. ================= 4B. BOOGIE DOWN = ================= Artist: INURVISE Genre: Techno BPM: 175 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 89 2 ESY: 3 183 25 MED: 6 309 7 19 HRD: 8 473 47 14 31 EXP: 9 554 47 28 31 Double ESY: 4 218 16 19 MED: 6 289 30 13 HRD: 8 380 92 20 EXP: 9 476 135 12 30 1 Hard Notes: Plenty of streams in here, with several crossovers. There are also several mines dotted about, but you can see most of them coming. Expert Notes: More steps and the streams are more complicated with more crossovers. The mines are the same, but they're redistributed. =========== 4C. BOUFF = =========== Artist: MACHINAE SUPREMACY Genre: Chip Metal BPM: 200 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 63 7 ESY: 5 222 12 2 MED: 7 318 16 14 HRD: 9 447 96 3 EXP: 10 537 92 10 93 Double ESY: 5 214 10 MED: 7 293 44 3 HRD: 9 481 109 4 12 EXP: 10 550 106 4 8 1 Hard Notes: This song tends to follow the guitar riffs, with on jumps on syncopated notes. There are also plenty of jumps in the streams, and just a few gallops. The streams have plenty of crossovers, too, so watch your step. Expert Notes: Mines are now thrown into the set. Streams now go into more jumps. There are also several sixteenth clusters thrown in, but a great amount. --- Artist Notes: A Swedish new frontier band formed in 2000 by their charter members: Robert, Kahl, and Jonne. Their love of video games is often reflected in their music. ============= 4D. CHANGES = ============= Artist: Sandy Rivera & Haze Genre: Deep Groovin' House BPM: 125 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 78 3 ESY: 2 106 32 MED: 5 220 11 14 HRD: 7 337 45 9 Double ESY: 1 61 1 2 MED: 5 175 3 3 HRD: 8 379 15 3 Hard Notes: Streams, mostly. There are parts that go off the beat to follow the music, and there are a couple of rather long streams about halfway through. --- Lyrics: I must move on to a better place 'Cause you can't be here by my side I need to say goodbye And now my life is going through some changes (changes...) Now my life is going through some changes Now my life is going through some changes --- Artist Notes: DJ/Producer Sandy Rivera has been in the house scene for over a decade, based out of his studio in Jersey. Misc. Notes: ============== 4E. Charlene = ============== Artist: missing heart Genre: Euro Trance BPM: 138 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 91 5 ESY: 3 139 5 3 MED: 4 203 6 19 HRD: 8 351 25 19 EXP: 11 650 51 50 139 Double ESY: 3 120 2 1 MED: 6 271 1 4 HRD: 7 349 16 2 EXP: 9 485 22 5 6 Hard Notes: A lot of simple streams, and there are certain parts where the steps follow the piano notes. There's a rather long stream near the middle, as well. Expert Notes: Who-hoa. Suddenly this song is hard. Well, lots of sixteenths throughout, following the background synth, and mines are liberally spread throughout these clusters, making them almost impossible to read without using speed mods. --- Lyrics: Charlene, please take care, little sister of mine Better stay off the drugs and the wine Don't get lost in that dangerous scene My sister Charlene Stay out Charlene Just beware of the dark side of town That's where passion and sex tear you down Where the people are greedy and mean You'd better stay out Charlene Charlene Charlene I saw you last night In your fancy outfit Eyeing the men in the dark streets They touched your gorgeous body With their greedy eyes So please take care of yourself Don't give away everything you own 'Cause no one will give you back The innocence that you've lost Charlene, please take care, little sister of mine Better stay off the drugs and the wine Don't get lost in that dangerous scene My sister Charlene Stay out Charlene Just beware of the dark side of town That's where passion and sex tear you down Where the people are greedy and mean You'd better stay out Charlene Charlene --- Artist Notes: missing heart was, originally, vocalist Lyane Leigh (of E-ROTIC fame), and producer David Brandes back in 1997, when this song (and MOONLIGHT SHADOW) was recorded. In 2000, the group reformed around vocalist Miss Manu, and released their only album: Mystery. Miss Manu actually does the vocals for this cut of Charlene. =========== 4F. CRAZY = =========== Artist: DJ Doo Genre: House BPM: 135 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 67 5 ESY: 2 157 13 MED: 5 244 35 5 HRD: 7 388 38 7 Double ESY: 3 145 22 1 MED: 6 270 12 8 HRD: 7 351 56 19 Hard Notes: Mostly simple streams. There are some long ones, but they're not difficult. A few sixteenths thrown around for good measure. --- Lyrics: Are you ready For the party On the dance floor To get started Move your body To the music We'll be dancin' all around To the DJ Doo sound From Miami To Pisa Stockholm City When it hits ya Everybody's Goin' crazy As we dancin' all around To the DJ Doo sound Everybody do the DJ Doo dance Everybody do the DJ Doo dance Don't stop now and do the DJ Doo dance DJ Doo it, everyone Clap your hands and Stomp your feet Move your body To the funky beat Jump around And let's get to it Everybody wanna DJ Doo it Everybody wanna DJ Doo it Everybody wanna DJ Doo it Everybody wanna DJ Doo it Everybody wanna DJ Doo it Everybody do the DJ Doo dance Everybody do the DJ Doo dance Don't stop now and do the DJ Doo dance DJ Doo it, everyone Everybody do the DJ Doo dance Everybody do the DJ Doo dance Don't stop now and do the DJ Doo dance DJ Doo it, everyone ========================= 4G. Da Roots (Folk Mix) = ========================= Artist: Mind Reflection Genre: Folk Techno BPM: 89-134 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 59 5 ESY: 2 151 6 MED: 4 248 2 7 HRD: 7 378 17 16 EXP: 9 489 9 4 Double ESY: 4 193 4 4 MED: 6 333 1 1 HRD: 9 469 14 1 3 EXP: 9 523 43 1 24 Play Notes: The songs carries at 134 for most of the song until the end, where it slows down to 89 gradually. Hard Notes: Gallop city, as well as small streams, and a few tricks with holds. Expert Notes: Instead of straight gallops, you're now following most of the melodies, both the strings and the guitar, and they each have a lot of sixteenths to cover. --- Artist Notes: Mind Reflection is a quiet group that started in 1994, based out of Zurich, Switzerland. They've released one CD to date. ========== 4H. DAWN = ========== Artist: KaW Genre: Trance BPM: 138 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 53 7 6 ESY: 3 134 11 6 MED: 5 238 8 5 HRD: 8 380 12 13 EXP: 9 448 24 30 4 36 Double ESY: 4 168 23 4 MED: 6 277 24 4 HRD: 8 351 40 10 3 EXP: 9 430 67 10 9 Hard Notes: Steps mostly follow the melody, here. This calls for small streams, off-beat steps, a few gallops and syncopation. Expert Notes: There are several hands thrown in on holds in this difficulty. Beyond that, this is just more of everything. More steps following the melody, more sixteenths, etc. --- Artist Notes: One of the members of the ITG team, Kyle Ward, also known as "KeeL", has done a large number of songs for ITG. His artist names on this game include "KaW", "Inspector K", "Smiley", "BANZAI", and "Symphonious". He's heavily influenced by euro artists. He says that the name "KaW" means soul, in addition to have his intials in it. ============== 4I. DELIRIUM = ============== Artist: Smiley Genre: Happy Hardcore BPM: 163-279 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 78 2 ESY: 2 156 2 6 MED: 6 344 5 7 HRD: 8 454 22 7 EXP: 12 597 74 41 12 11 Double ESY: 6 302 43 24 MED: 8 351 73 40 2 HRD: 9 424 118 16 33 1 EXP: 11 587 120 13 22 Play Notes: The song mostly goes at 163, until about two-thirds of the way through, where it stops on certain steps momentarily, and jumps to 279 for about a second, just to throw you off. ^_^ Hard Notes: Long streams for this song, mostly, several of which crossover. A few sixteenths, but nothing too draining. Just lots and lots of streams. Expert Notes: Think of how difficult this song can potentially get with the notes in the song, and you're pretty close to how bad it gets. The hands get done early in the song, and the rest of the first half is tricky holds and odd notes with sixteenths around them. Then, it gets ugly. Mines at the stopping points, and before and after are giant sixteenth clusters, and I mean GIANT. To its credit, the song doesn't spend its entire track trying to tire you out, but it gets pretty bad. --- Artist Notes: See "DAWN". ================== 4J. DISCONNECTED = ================== Artist: Inspector K Genre: Jungle BPM: 200 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 74 10 ESY: 4 255 20 4 MED: 6 307 22 22 HRD: 8 464 24 11 EXP: 9 593 11 27 43 Double ESY: 4 195 21 2 MED: 6 296 37 2 HRD: 8 395 66 4 10 EXP: 9 440 116 2 60 Play Notes: About two-thirds of the way through the song, there's a stop for about a second. Hard Notes: Just about all of this song is streams. They crossover periodically, but that's about it. No sixteenths. No real chaotic steps. No jumps in the streams. Expert Notes: First, there are mines. They're not too horribly placed, except for the one over the stop. The streams have become a LOT longer, and there are sixteenths thrown in, but their steps are relatively easy, for an Expert song, anyway. --- Artist Notes: See "DAWN". ================== 4K. Do U Love Me = ================== Artist: DJ Doo Genre: Dance Pop BPM: 133 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 85 6 ESY: 3 131 8 MED: 4 222 10 19 HRD: 6 289 21 9 EXP: 10 601 39 31 16 Double ESY: 2 114 2 8 MED: 4 211 2 8 HRD: 6 290 32 4 EXP: 9 395 32 1 22 Hard Notes: Steps are quite simple. Small streams and jumps and like one tricky hold. Expert Notes: Whoa. Steps, intead of the melody, now follow the rhythm. The hardest part is just following these steps. There are a few jumps and extra holds to deal with, but they're not nearly the issue. --- Lyrics: I want it all baby can't you see If I'm the one you have got to tell me I got to know if you want me to be your baby Sometimes you act like you want to be free I'll give it up even if it hurts me Oh let it out baby tell me now, do you love me? (Do you love me?) Chorus: Say that you want me Say that you need me Do you? Do you love me? Say that you want me Say that you need me Do you? Do you want my love? You call me out when you're feeling down You want my love when you're feeling lonely Oh let it out baby tell me now, do you love me? (Do you love me?) [Chorus] Do you want my love? Do you want my love? Do you want my love? Say that you want me Say that you need me Do you? Do you love me? Say that you want me Say that you need me Do you? Do you love me? --- Artist Notes: Misc. Notes: ====================== 4L. DON'T PROMISE ME = ====================== Artist: REFLECTION THEORY Genre: Trance BPM: 65-132 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 65 1 ESY: 3 174 7 26 MED: 4 253 21 8 HRD: 6 329 9 35 Double ESY: 4 202 7 3 MED: 5 267 23 4 HRD: 7 352 25 2 EXP: 9 396 60 2 1 Play Notes: Twice this song slows down to 65. On both occasions, you're on a hold note (or not stepping at all), so don't worry about it. Hard Notes: Simple streams, mostly off the beat. Several crossovers, though. Near the end, there's some syncopation with sixteenths, so eyes open. --- Lyrics: Don't promise me a world That you can't figure out If you cannot escape Don't promise me freedom Don't promise me a bridge That you can't cross alone Don't promise me a light That you cannot turn on Don't promise me --- Artist Notes: See "Bend Your Mind". This song features Persida, Sue Yu, and Federico Haro. ======================= 4M. DREAMS OF PASSION = ======================= Artist: DAX Genre: Gothic Rock BPM: 97 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 59 1 ESY: 2 98 3 MED: 4 159 8 8 HRD: 5 230 16 17 Double ESY: 1 52 1 2 MED: 2 107 1 2 HRD: 5 227 10 6 Hard Notes: The slowness of this song makes it quite easy, even on Hard, with sixteenths. Mostly streams, and following the rhythm. --- Lyrics: Anything you want Now give it to me I'm into you You ask, you will receive I'm on the beach Aw yeah When I ask Your face turns red Better late than never Hidden myself I've had dreams of passion About today Better late than never Hidden myself I've had dreams of passion About today --- Artist Notes: An unsigned artist based out of Texas, DAX's style is based around Industrial, EBM, and haunting lyrics. =================== 4N. DRIFTING AWAY = =================== Artist: FILO BEDO Genre: Euro Trance BPM: 143 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 71 5 ESY: 2 187 MED: 5 260 3 2 HRD: 8 403 8 18 EXP: 9 529 45 6 Double ESY: 3 174 3 1 MED: 6 306 3 10 HRD: 7 373 8 26 EXP: 9 480 21 21 1 1 Hard Notes: By and large, there are mostly streams in this song, except about a third of the way through, where the song follows the rhythm in a "three sixteenths, then syncopation" pattern that lasts for quite a while. Expert Notes: Just more, really. Longer streams, more sixteenths. The pattern mentioned above now has a jump in-between, instead of just a normal step --- Lyrics: (All right, let's go....) Everyday, we're one step closer to heaven Is this the way that love is meant to be 'Cause I had a dream, maybe someday we'll make it together We'll live forever now, won't let it driftin' away Drifting away Drifting away Hey baby, I dont know why, it's been so long since your face caught my eye But now that I found you, your lovin' I need so much more Walking through streets on a cold lonely night Only your loving can make me feel right Together forever we will be 'cause I feel so sure So take my hand and walk with me Only you can set me free Everything will be ok Baby now, we're drifting away Everyday, we're one step closer to heaven Is this the way that love is meant to be 'Cause I had a dream maybe someday we'll make it together We'll live forever now, won't let it driftin' away ============================= 4O. Driving Force Classical = ============================= Artist: DIGITAL EXPLOSION Genre: Classical Techno BPM: 168 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 90 1 ESY: 2 143 7 MED: 5 294 7 24 HRD: 8 471 23 44 EXP: 9 581 49 22 4 Double ESY: 4 192 5 13 MED: 7 334 11 25 HRD: 8 395 18 16 EXP: 9 495 12 12 2 3 Hard Notes: Lots of streams, short and long. Small amount of crossovers. A few sixteenths here and there when the low strings come on. Expert Notes: Streams are now very long and crossover quite a bit. Jumps are now inserted into these streams regularly. More sixteenths in the low strings section. A few mines at the end. --- Artist Notes: DE is a team of two brothers from Finland, Tero and Jouni. Their style is largely electronic and dance. ============== 4P. EUPHORIA = ============== Artist: KaW feat. Smiley Genre: Euro Dance BPM: 70-140 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 63 2 ESY: 3 147 19 10 MED: 6 258 17 16 1 HRD: 9 414 27 20 24 EXP: 12 793 36 114 91 Double ESY: 3 161 13 19 MED: 6 263 38 8 HRD: 9 451 20 9 EXP: 10 560 16 6 Play Notes: There's a half-speed slowdown about halfway through the tune. This goes on for some time, then stops, and goes back to the original tempo once again. Hard Notes: Lots of syncopation in this song. Mines are thrown in regularly to keep you honest, but mostly during the first half. The hardest part is just keeping up with the step density. Expert Notes: Cripes. Remember what I said about "step density"? You'll know the meaning looking at this chart. I can't conceive having the stamina to tackle this one. Okay, the chart roughly follows the main rhythm, sixteenths, thirty-seconds, and all. The mines start showing up near the middle opposite jumps, so even if you're fudging the steps, the mines will probably trip you up once you go for the jumps. They don't even give you any relief in the slowdowns, throwing in SIXTY-FOURTHS, which, of course, are just the same as thirty-seconds at normal speed, but that doesn't make it any better. Any attempt at following this song will require lots of work in Practice Mode. --- Artist Notes: See "DAWN". ============== 4Q. Fly Away = ============== Artist: missing heart Genre: Euro Trance BPM: 138 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 69 2 ESY: 2 122 3 MED: 5 260 11 9 HRD: 7 338 5 25 EXP: 9 542 40 42 24 Double ESY: 3 163 12 7 MED: 5 234 8 6 HRD: 7 358 10 19 EXP: 9 507 2 18 8 1 Hard Notes: Stream-laden, with some syncopation with sixteenths, which follow the rhythms, of course. Not much else to speak of. Expert Notes: More streams, more sixteenths, as can be expected. The syncopation has taken a backseat, here, to squash in more notes. There are a few mines in the middle, but the most are at the end. It's just psuedo-triplets, so that's a warning before you play the hopping game. --- Lyrics: Fly Just fly away Oh baby, you can never lose a missing heart In your eyes I see the dark Just fly away In the land of loneliness You're the victim of the night Take the future of the past Go to the other side Aaaaahhhhh Fly Just fly away Forever you will never need a helping hand Simply say good bye and fly Just fly away Oh baby, you can never lose a missing heart In your eyes I see the dark Just fly away Aaaaahhhh Just fly away Just fly away --- Artist Notes: See "Charlene". The vocalist for this song is Miss Manu. ================= 4R. Fly With Me = ================= Artist: Nina Genre: Euro Trance BPM: 29-137 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 59 4 ESY: 2 136 4 MED: 5 246 6 6 HRD: 7 347 8 6 EXP: 9 505 69 28 Double ESY: 4 210 24 11 MED: 6 297 13 5 HRD: 8 374 18 7 EXP: 9 468 35 4 Play Notes: There's a massive slowdown near the beginning of the song, Hard Notes: Mostly simple streams and a few gallops, plus a lot of psuedo- triplets. Expert Notes: More sixteenths have been added, but the greatest problem is a large amount of jumps that have been inserted into the streams. Concentrate to power past them. --- Lyrics: Come fly with me Come fly with me Come fly with me Free like a bird in the sky (Come fly with me) Finding your way to my heart (Come fly with me) Come fly with me! Free like a bird in the sky (Across the mountain, cross the forest, cross the seas) Finding your way to my heart (Find my body, find my soul, find your peace) Come fly with me Come fly with me (Come fly with me) Come fly with me Come fly with me (Across the mountain, cross the forest, cross the seas) --- Artist Notes: Nina Andersson, also known as "Nina Goddess", or "Goddess of Dance" is a Swedish singer whose style includes pop and techno-trance. ================= 4S. Flying High = ================= Artist: FILO BEDO Genre: Dance Pop BPM: 146 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 61 1 ESY: 2 140 4 MED: 5 282 4 8 HRD: 8 422 21 31 EXP: 9 531 18 33 Double ESY: 3 166 5 4 MED: 6 293 5 1 HRD: 8 381 32 3 EXP: 9 508 38 5 14 1 Hard Notes: Quite a bit of syncopated gallops to follow the rhythm, and lengthy streams, but nothing too exciting. Expert Notes: The syncopation has been kicked up to go for four beats instead of the usual three in many places. Besides longer streams, again, nothing too exciting. --- Lyrics: Baby, in this world in which we live We must try and make things come together And day by day, don't you know I ain't ever gonna let you go Reaching high, we'll raise our hands to heaven By my side, just you and me I want all the world to see I never thought our love was meant to be I'm flying high On the wings of love Never thought that this could be The times we had in love will never remain Because you mean more than words to me And now that we found love Let's reach up high Together we'll touch the sky Touch the sky I'm flying high On the wings of love Never thought that this could be The times we had in love will never remain Because you mean more than words to me ================== 4T. HAND OF TIME = ================== Artist: REFLECTION THEORY Genre: Drum'N'Bass BPM: 92-184 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 68 2 ESY: 3 178 15 MED: 4 262 5 16 HRD: 8 387 2 19 EXP: 10 563 30 34 31 Double ESY: 3 174 9 76 MED: 6 283 21 108 HRD: 9 432 32 24 EXP: 10 545 54 7 18 Play Notes: The song starts at 92, goes to 184 for most of the song, then caps off at 92. Hard Notes: A relatively simple set (for an 8) focusing more around playing off the speed than actual difficult steps. Streams, some gallops, and several crossovers. Expert Notes: Quite a few more sixteenths and longer streams. There are also several jumps in the streams to kick up the pain factor. The mines shouldn't be too too hard to avoid. --- Artist Notes: See "Bend Your Mind". This song features Persida and Rob Wechsler. =========================== 4U. HARDCORE OF THE NORTH = =========================== Artist: DIGITAL EXPLOSION Genre: Classical Techno BPM: 110-169 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 74 4 ESY: 4 247 11 2 MED: 6 333 35 5 HRD: 9 601 22 8 24 EXP: 12 898 61 31 68 Double ESY: 5 280 68 3 MED: 6 347 25 5 HRD: 9 523 48 1 EXP: 10 632 59 2 30 Play Notes: The song starts at 110, then goes up to 125 after four measures, then gradually speeds up to about 154 over the course of several measures. After a while of that, there's a stop at the 48th measure, the song kicks in to about 169 up until the end where it drops down 115 to the end. Hard Notes: Large, long, complicated streams, and sixteenths thrown in to match the synth notes. Also, several jumps in streams in the first half. Expert Notes: 898? Is that all you've got? Anyway, prepare for following the synth notes to the letter, including the twenty-fourth steps all over the place. There's also quite a minefield about a third of the way through where you're stepping on left and right arrows, or there's a mine there. Be careful at the stop, too, because it's a hold, and you'll miss it if you take your foot off to avoid the mine too soon. --- Artist Notes: See "Driving Force Classical" ================= 4V. Hip Hop Jam = ================= Artist: INDIGGO Genre: Latin Pop BPM: 194 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 86 7 ESY: 2 144 1 MED: 4 241 21 4 HRD: 6 382 28 7 EXP: 9 511 75 23 25 Double ESY: 3 168 11 24 MED: 7 345 16 19 HRD: 9 499 40 8 EXP: 10 544 51 4 4 Hard Notes: The hardest part of this song, really, is the syncopated rhythms, but they're only eighth notes. The rest is just simple streams. Expert Notes: Streams are kicked up a notch, but not too horrible. There are several mines dotted about the chart, but they're not that hard to avoid. Like most fast songs, the only real enemy is the speed. --- Lyrics: --- Artist Notes: INDIGGO's a small group under the BROS label (produced by David Brandes). ============ 4W. HYBRID = ============ Artist: MACHINAE SUPREMACY Genre: Rock Techno BPM: 185 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 68 2 ESY: 3 220 6 1 MED: 5 283 16 29 HRD: 9 493 35 41 4 EXP: 10 633 38 110 2 Double ESY: 3 190 1 7 MED: 8 397 54 18 HRD: 9 509 64 30 3 EXP: 10 621 43 Hard Notes: Lots of streams, but few crossovers. Several sixteenths, and a few jumps in the streams. The few mines aren't too hard to avoid. The numerous holds can be tricky to get around. Expert Notes: Streams are VERY long, and sixteenths are thrown in a lot more often. There are also a ton of holds to make life miserable as you try to jump around them. The hands are at the very end, after the last two holds. --- Artist Notes: See "BOUFF" ================================== 4X. I think I like that sound... = ================================== Artist: Kid Whatever Genre: Hip Hop BPM: 131 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 61 2 ESY: 2 189 11 MED: 5 237 19 2 2 HRD: 8 407 52 6 EXP: 9 475 51 13 16 Double ESY: 2 78 1 1 MED: 6 303 25 20 HRD: 8 377 48 21 5 EXP: 9 459 33 14 20 1 Hard Notes: Streams and some sixteenths. Look for several jumps within the streams or else you'll be tripped up. Watch at the end of the bridge for a large amount of sixteenths, and at the end of the song. Expert Notes: Most of this song is following the "buzzing" rhythm. If you're not doing that, you're usually following the drumbeat. The large amount of sixteenths at the end of the bridge and the end of the song are still there and harder. There are also several mines in the reprise of the buzzing. Hop completely off the pad. --- Artist Notes: Kid Whatever is Peter Ellison, a dj/producer who enjoys crazy electronic dance tracks. =========================== 4Y. I'll Get There Anyway = =========================== Artist: SAMMI MORELLI Genre: R&B BPM: 100 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 56 2 ESY: 3 153 15 17 MED: 5 247 20 16 HRD: 7 276 78 28 Double ESY: 1 63 1 MED: 5 259 33 18 HRD: 7 334 29 17 Hard Notes: Harder than you'd think a 7 would be, but it's slow enough to keep up with. Lots of jumps in the streams, and there's quite a few sixteenths. --- Lyrics: I asked you for your help And you said no That it wasn't in Your job description Then your cold eyes They stared at me And you said you can't With conviction I wish that you could see Where your old ways On the path Of self destruction I wish that were not Afraid of me Your power's not A motivational account I see through your cursing And your hesitation Caught within Your golden reputation That's okay (it's okay) I'll get there anyway Soooooooo Don't lift a finger Don't cause yourself a pain Anything you do Still my game I'll leap those buildings In a single bound While you crash and burn Shamed to the ground Don't lift a finger Don't cause yourself a pain (cause yourself a pain) Anything you do Still my game I'll leap those buildings In a single bound (in a single bound) While you crash and burn Shamed to the ground --- Artist Notes: Sammi Morelli is a Canadian solo artist focused on soulful pop/rock. ========== 4Z. July = ========== Artist: Smiley Genre: Happy Hardcore BPM: 170 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 78 2 ESY: 3 182 15 16 MED: 5 317 17 29 HRD: 9 577 13 50 EXP: 11 809 43 39 31 Double ESY: 5 227 13 10 MED: 7 334 28 3 HRD: 9 525 46 EXP: 10 602 80 2 Hard Notes: Streams, holds, and lots of sixteenths, but relatively simple steps. The midpoint is characterized by several twelfth notes following the music. Expert Notes: Lots of syncopation in the beginning, and the main melody has tons of sixteenths. The twelfth-note section is more complicated, and, of course, plenty of mines. --- Artist Notes: See "DAWN". ****************************************************************************** 5. DEFAULT SONGS (PART 2) - (Kagami to Touch Me) ****************************************************************************** Part two of the default song list. ============ 5A. Kagami = ============ Artist: KaW Genre: Trance BPM: 73-146 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 84 2 ESY: 3 229 1 8 MED: 5 286 3 22 HRD: 8 400 34 15 EXP: 10 610 50 32 69 6 Double ESY: 5 214 21 28 MED: 8 350 18 8 HRD: 9 454 33 12 EXP: 11 614 31 6 17 Play Notes: About two thirds of the way through, the songs slows down to half-speed. The speeding back up is rather obvious in the music. Hard Notes: Pretty simple steps for the most part. Streams and several sixteenths, which are probably what kick it up to an 8. Expert Notes: Lots and lots of sixteenths. The beginning uses a lot of jumps in the streams. Watch out for the mines spread about, and there are a few hands, but they're played off holds, so they're pretty obvious. On the slow-down the pattern is "three steps, three steps, five steps" with all the arrows sandwiched together. As always, it's easier to see if you turn the arrow speed up. --- Artist Notes: See "DAWN". ================= 5B. Kiss Me Red = ================= Artist: Crispy Genre: Dance Pop BPM: 138 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 54 6 ESY: 2 114 MED: 5 268 23 21 HRD: 7 308 26 27 EXP: 9 411 35 15 Double ESY: 3 156 28 17 MED: 5 199 43 17 HRD: 6 266 47 13 EXP: 9 357 47 29 30 7 Hard Notes: Mostly simple streams, a few gallops, and some off-beat steps. Expert Notes: More complicated streams. Some jumps in the streams. There are quite a few more sixteenths, the pattern tends to repeate itself. --- Lyrics: Kiss me Red Kiss me Red and don't forget it Kiss me Red all over Be my lover Kiss my lips Kiss me with your cherry lips Come and kiss me baby Love can save me Love can save me Love can save me She was wearing lipstick Shining red And brand new jewels to match Moving to the rhythm Dancing to her all-time favorite tunes Two eyes staring at her face Her heart beating in time Setting the wheels in motion A voice singing in her ear and he said Kiss me Red Kiss me Red and don't forget it Kiss me Red all over Be my lover Kiss my lips Kiss me with your cherry lips Come and kiss me baby Love can save me Love can save me Love can save me Kiss my lips Kiss me with your cherry lips Come and kiss me baby Love can save me --- Artist Notes: I don't much about this group, except that they're under the "Digitalpressure" label and this song is on their album, "The Game". ============================ 5C. Land of the Rising Sun = ============================ Artist: spacekats Genre: Euro Dance BPM: 135 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 73 5 ESY: 3 155 4 MED: 5 268 25 5 HRD: 7 339 30 6 Double ESY: 4 218 24 33 MED: 6 285 24 5 HRD: 8 351 48 13 EXP: 9 457 58 1 1 Hard Notes: These are pretty fun steps, I think. The main melody is stepped more or less precisely, and it's simple streams on the rap lyrics. --- Lyrics: Hey na-na hey no-na-na hey-ya-ho-na-na hey na-na-na no hey-na-na-na-no Land of the rising sun Yeah! Flip the switch it's time to get down Bright like the shine on Chinatown Doesn't really matter who you are where ya been It's all about being in the land of sin I need something, it's what I yell Respect the J.J in his little old cell Where will he go when his time is done He's off to the land of the rising sun Hey na-na hey no-na-na hey-ya-ho-na-na hey na-na-na no hey-na-na-na-no Hey na-na hey no-na-na hey-ya-ho-na-na hey na-na-na no hey-na-na-na-no Ooh my sexy baby, driving me crazy All I want to do is have some fun (wanna have some fun) First, we come and shake it Now, we come and make it in The land of the rising sun Bikini lines and bedroom toys Some for the girls some for the boys Weather so hot I'm feeling bold Won't be long before I lose the load Who's that girl lookin' right at me I think she know's I got the magic 3 35 yea I think I've been done When I'm in the land of the rising sun Hey na-na hey no-na-na hey-ya-ho-na-na hey na-na-na no hey-na-na-na-no Hey na-na hey no-na-na hey-ya-ho-na-na hey na-na-na no hey-na-na-na-no Ooh my sexy baby, driving me crazy All I want to do is have some fun (wanna have some fun) First, we come and shake it Now, we come and make it in The land of the rising sun Yeah! Land of the rising sun --- Artist Notes: This UK production group is led by MC D.A.Z., (who was also a major part of BUS STOP) and is good for pop and dance songs. ========================= 5D. Lemmings on the Run = ========================= Artist: E-ROTIC Genre: Euro Dance BPM: 134 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 67 5 ESY: 3 151 15 1 MED: 5 265 4 7 HRD: 7 377 24 12 EXP: 9 473 34 40 206 Double ESY: 4 198 10 MED: 6 272 3 HRD: 8 402 22 7 EXP: 9 441 35 8 20 Hard Notes: A few crossovers in the streams. Probably the most difficult part is the main chorus, that throws sixteenths into the streams, but the pattern repeats. Expert Notes: The streams have become a little harder, and the amount of sixteenths has been increased by a lot. Also, there are several jumps in the streams to contend with. Beyond all that, of course, is all the mines. You get several "walls" of mines in the song, requiring you not to be stepping on any pads. --- Lyrics: We are the lemmings on the run We just wanna know what will be And we all try to find our destiny But we are floating with the crowd And someday we'll see That only when we're dead we're really free Cos we're like lemmings on the run Ooh la dee da dee da dee da dum da dee da dum Yeah we are the lemmings on the run Ooh la dee da dee da dee da dum da dee da dum We're all like lemmings on the run Da dee da we are the lemmings on the run Talking about just you and me Hey can't you see we'll never be free It's more - it's more like us That's a fact we can't discuss We're dreaming of love and peace But in the end we are on our knees We think this life is fun But we're like lemmings on the run Ooh la dee da dee da dee da dum da dee da dum We are the lemmings on the run Ooh la dee da dee da dee da dum da dee da dum Cos we're like lemmings on the run Ooh la dee da dee da dee da dum da dee da dum Yeah we are the lemmings on the run Ooh la dee da dee da dee da dum da dee da dum We're all like lemmings on the run Ooh la dee da dee da dee da dum da dee da dum We are the lemmings on the run --- Artist Notes: E-ROTIC has been several people throughout the years. The original group was Lyane Leigh (who later became missing heart) and Richard Michael Smith. The songs in this game were released by Chť Jouaner and Jeanette Christensen. ======================= 5E. LET ME BE THE ONE = ======================= Artist: SAMMI MORELLI Genre: Soul Rock BPM: 123 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 61 3 ESY: 3 154 1 6 MED: 4 249 10 9 HRD: 6 314 38 20 Double ESY: 2 133 2 4 MED: 5 228 12 3 HRD: 7 319 42 10 Hard Notes: Quite simple steps. Streams aren't complicated at all, but there are a few jumps in them. --- Lyrics: Do you know what you are missing Do you stop to realize There's something sweeter that what you are living And just become the ultimate prize The pictures you paint are of one dimension The roles you play are a matter of fact You keep comin' 'round with the same old stories Tired of stories (tired of stories) Let me be the one To take you on a wild ride Let me be the one To show you to the other side Let me be the one To lift you right up off the ground Let me be the one Let me be the one the one the one Imagine if you took a moment Imagine what your life could be Then you would see the bigger picture When you become reality he pictures you paint are of one dimension The roles you play are a matter of fact You keep comin' 'round with the same old stories Tired of stories (tired of stories) Let me be the one To take you on a wild ride Let me be the one To show you to the other side Let me be the one To lift you right up off the ground Let me be the one Let me be Let me be the one The one Let me be the one --- Artist Notes: See "I'll Get There Anyway". This song was featured on the WB TV show, "Smallville". ========================== 5F. LET MY LOVE GO BLIND = ========================== Artist: Nina Genre: Euro Trance BPM: 160 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 72 6 ESY: 4 181 12 24 MED: 6 298 17 24 HRD: 7 337 9 19 EXP: 9 565 41 44 22 10 Double ESY: 3 183 21 MED: 6 314 13 30 HRD: 8 391 23 38 4 EXP: 9 521 55 20 12 Hard Notes: Some long holds with spinning around, but other than that, simple streams and off-beat notes following the song. Expert Notes: Streams have more jumps and more sixteenths. There are also hands thrown in near the beginning and at the soft spot in the middle. There are mines dotted about, and the end is one big frazzle of three-note sixteenth clusters. --- Lyrics: --- Artist Notes: See "Fly With Me". ============ 5G. MELLOW = ============ Artist: spacekats Genre: Hyper Euro Dance BPM: 160 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 71 6 ESY: 3 198 8 MED: 5 299 3 9 HRD: 8 405 46 22 Double ESY: 4 210 16 6 MED: 6 309 7 4 HRD: 8 403 29 9 EXP: 9 524 57 4 30 Hard Notes: The song carries at a decent clip, but the streams are pretty simple. There are several spots where there's a jump at the end of a stream. --- Lyrics: Have you ever smoked a big fat cuban cigar? Have you ever hitched a ride on a shooting star? Have you ever seen red, when it should've been yellow? (Woah-oh) Have you ever been mellow? (mellow... mellow... mellow...) [Come on!] Have you ever seen a day that don't turn to night? Have you ever been wrong when you thought you were right? Has it ever been said, "You're a jolly good fellow?" (Woah-oh) Have you ever been mellow? (mellow... mellow... mellow...) [Yeah!] On your marks, get set, ready, let's go Listen up kids, I'm comin' with the flow Comin' with the flavor, somethin' you can savor Now I wanna see you on your best behavior So throw your hands up. Come on, follow me Jack's goin out to the old bank. Ricky Ritalized geezer, what can I say Walk with the ladies? No way Now "bang, bang" goes the beat of the drum Shake your bum, 'cause we just begun Boom, boom. Get jiggy with me I'm the UK's number four MC Wham, bam. Catch me if you can You want something to do with it? I know a man He's called B.B. and he's up with some funk Better riot. Your taxi will come Have you ever smoked a big fat cuban cigar? [Yeah!] Have you ever hitched a ride on a shooting star? Have you ever seen red, when it should've been yellow? (Woah-oh) Have you ever been mellow? Have you ever seen a day that don't turn to night? Have you ever been wrong when you thought you were right? Has it ever been said, "You're a jolly good fellow?" (Woah-oh.) Have you ever been mellow? (mellow... mellow... mellow...) Let's go crazy! (Melloooooow) Does it really matter if you've never been mellow? Does it really matter if you've never been mellow? (Melloooooow) Jamie! Shine the magic torch! Have you ever smoked a big fat cuban cigar? Have you ever hitched a ride on a shooting star? Have you ever seen red, when it should've been yellow? (Woah-oh.) Have you ever been mellow? --- Artist Notes: See "Land of the Rising Sun". =========== 5H. Mouth = =========== Artist: Rochelle Genre: Dance Pop BPM: 134 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 72 6 ESY: 3 152 7 MED: 4 282 4 12 HRD: 8 385 33 22 Double ESY: 3 154 13 11 MED: 6 293 31 6 HRD: 8 359 29 21 EXP: 9 444 62 5 13 Hard Notes: Streams aren't too hard. Watch for the syncopation with the sixteenths, and late in the song are several jumps strung together in off- the-beat steps. --- Lyrics: I jump on you, you jump on me You push me out and even though you know I love you I'd be inclined to slap you in the mouth When I kiss your salty lips You will feel a little crazy, but for me I'll be famous on TV Would it be my fault if I could turn you on? Would I be so bad if I could turn you on? When I kiss your mouth I want to taste it Turn you upside down, don't want to waste it (If I could turn you on...) (etc.) Now, will it be my fault if I take your love and throw it wide? You might restrain me but could you really blame me? Would it be my fault if I could turn you on? Would I be so bad if I could turn you on? When I kiss your mouth I want to taste it Turn you upside down, don't want to waste it Would it be my fault if I could turn you on? Would I be so bad if I could turn you on? When I kiss your mouth I want to taste it Turn you upside down, don't want to waste it (If I could turn you on...) (etc.) Don't want to waste it --- Artist Notes: Rochelle is best known as a cover artist, giving songs the "Almighty" treatment. This song is a cover of the original by Merrill Bainbridge. ======================= 5I. My Favourite Game = ======================= Artist: Natalie Browne Genre: Rock/Alternative BPM: 68-135 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 58 2 ESY: 3 135 3 8 MED: 5 222 3 39 HRD: 6 297 29 39 4 EXP: 10 566 34 24 77 Double ESY: 2 116 1 MED: 5 251 1 4 HRD: 7 322 42 23 EXP: 9 475 15 5 2 Play Notes: The song goes to half-speed once the drums cut out, then goes back to normal speed once the drums come back. Hard Notes: Pretty simple cut. Streams are easy as pie. There are some off steps throughout, and watch out for the sixteenth runs following the drums near the end. Expert Notes: Lots of sixteenths, now. Mines are scattered throughout, too. Most of them are in the tempo change back to normal speed, and not in a particularly difficult position. The end is a real pain, though: one big ton of sixteenths. --- Lyrics: I don't know what you're looking for You haven't found it baby, that's for sure You rip me up and spread me all around In the dust of the deed of time And this is not a case of lust, you see It's not a matter of you versus me It's fine the way you want me on your own But in the end it's always me alone And I'm losing my favourite game You're losing your mind again I'm losing my favourite Losing my favourite game And I'm losing my favourite game You're losing your mind again I'm losing my favourite game I've tried but you're still the same I'm losing my baby You're losing a saviour and a saint --- Artist Notes: Natalie Browne is a club artist who has been popular since 1994 up to 2004. This song was originally performed by The Cardigans. =============== 5J. MYTHOLOGY = =============== Artist: DIGITAL EXPLOSION Genre: Trance BPM: 138 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 66 ESY: 3 177 6 19 MED: 7 312 14 46 HRD: 9 517 49 2 EXP: 10 647 95 Double ESY: 4 196 1 MED: 8 376 46 6 HRD: 9 534 33 3 3 EXP: 10 605 63 1 9 Hard Notes: Tough streams with plenty of crossovers and carrying around. The end gets pretty bogged down with sixteenths. There's quite a bit of syncopation in an attempt to keep with the rhythm. Expert Notes: The "bogged" nature of the Hard steps with sixteenths is now in the beginning and middle, and the end is now SATURATED with them. It was justly upgraded to an 11 in ITG2. --- Artist Notes: See "Driving Force Classical" ================= 5K. NO 1 NATION = ================= Artist: Anet Genre: Punk Pop BPM: 200 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 75 4 ESY: 4 194 5 15 MED: 6 307 19 20 HRD: 8 379 31 40 EXP: 9 593 41 28 Double ESY: 5 255 3 8 MED: 7 388 12 14 HRD: 9 528 59 8 1 EXP: 10 569 90 8 3 Play Notes: There's a short stop about halfway through the song. Hard Notes: Largely, the difficulty here derives from the speed. The streams aren't very difficult, but there are a few jumps in them. Expert Notes: Longer streams and a few sixteenths thrown in. The streams are also quite a bit more complicated, with crossovers and a few jumps. --- Lyrics: The world is full of mayhem We're standing on a land mine History is breaking We live in interesting times The 60's came and went and came They're coming around again They're calling out for peace and love and understanding They're screaming in the cyber halls Lashing on graffiti walls Nobody wants to play with the insane man NO ONE NATION SEPARATION ALL I'M SAYING IS NO ONE NATION Love you Don't know what you're saying The truth is hard to find here It's very entertaining But you're playing with my mind Looks like Armageddon will be live on CNN Yea we'll be watching it happen live on every station South Park, Michael Moore, maybe have a better story I'd laugh, but it's such a deadly situation NO ONE NATION SEPARATION ALL I'M SAYING IS NO ONE NATION Don't need to start a war We've started more than enough wars Just take a look at the chalk marked floors It's happening right outside my door Keep getting entertained by the famed insane Who push the blame When they're all playing the same game They just call it by a different name --- Artist Notes: Annette Ducharme is a Canadian vocalist and songwriter, focusing mainly in sultry rock tunes. ============ 5L. NORMAL = ============ Artist: Anet Genre: Punk Pop BPM: 141 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 58 ESY: 3 163 11 12 MED: 5 246 10 23 HRD: 7 298 34 21 Double ESY: 1 74 6 13 MED: 6 285 101 8 HRD: 8 423 100 5 4 Hard Notes: Simple streams and the like that roughly follow the rhythm. --- Lyrics: Dad's in the kitchen and mom's in New York His wife's on the west coast and his girfriend's name is John I'm more than a little bit maladjusted Dad said I should Try to love myself Everything's normal Everything's fine Everything's normal Everything's just the way it should be I'm normal cause I'm all screwed up But normal isn't normal as normal was I'm more than a little bit maladjusted I'm sorry don't bug me cause I'm dealing with my problems I'm changing the channels sick of watching the news A kid just blew himself up trying to prove Something his god wouldn't backup a persecution crackpot No wonder I'm so confused Nobody was shocked when Billy did the cop They just shoved him in the backseat and then they drove away Everything's normal Everything's fine Everything's normal Everything's just the way it should be Just the way it should be I'm normal cause I'm all screwed up But normal isn't normal as normal was I'm more than a little bit maladjusted I'm sorry don't bug me cause I'm dealing with my problems I'm normal cause I'm all screwed up But normal isn't normal as normal was And yes my attitude needs adjustment I'm sorry don't bug me cause I'm dealing with my problems I'm dealing with my problems Dealing with my problems --- Artist Notes: See "NO 1 NATION". ========================= 5M. NOT WORTH THE PAPER = ========================= Artist: DAX Genre: Gothic Industrial BPM: 133 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 59 1 ESY: 2 153 11 MED: 4 243 21 3 HRD: 6 309 53 13 Double ESY: 2 119 12 8 MED: 5 256 29 4 HRD: 7 307 54 8 Hard Notes: Pretty simple streams and steps. There are some odd rhythms to watch for, though. --- Lyrics: You say I never loved you You say you never cried Say that when I ran from you It only hurt your pride Begging for forgiveness For a second chance What I already took from you I'm never giving back It's a whisper, it's a secret If you listen, I really mean it I'm a martyr, a fortune cookie If you listen, you can reach me You're not worth the paper that you're printed on Cover of a book that hides a sickness of the soul I opened up my heart you took the weapons of control Showed you myself and you used it against me Well you thought I was the enemy Thought I had control Really I am apathy and You will never know What I'm really feeling Depth of my despair Took your soul and threw it out my conscious will to bear It's a whisper, it's a secret If you listen, I really mean it I'm a martyr, a fortune cookie If you listen, you can reach me You're not worth the paper that you're printed on Cover of a book that hides a sickness of the soul I opened up my heart you took the weapons of control Showed you myself and you used it against me You're not worth the paper that you're printed on Cover of a book that hides a sickness of the soul I opened up my heart you took the weapons of control Showed you myself and you used it against me --- Artist Notes: See "DREAMS OF PASSION" =========== 5N. OASIS = =========== Artist: KaW Genre: Trance BPM: 145 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 59 1 ESY: 3 149 4 MED: 4 217 11 13 HRD: 9 449 4 32 EXP: 10 481 34 216 Double ESY: 5 191 3 22 MED: 7 309 7 4 HRD: 9 434 38 2 EXP: 9 456 54 9 3 Hard Notes: Quite a few sixteenths to mess around with, as well as syncopation. Streams aren't too difficult. There are just a lot of them. Expert Notes: Not too many more steps are complicated rhythms, but a jillion holds make this stepchart a total pain. --- Artist Notes: See "DAWN". ========================= 5O. ON A DAY LIKE TODAY = ========================= Artist: Obsession Genre: Trance BPM: 134 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 73 ESY: 3 150 7 16 MED: 5 222 16 34 HRD: 7 319 19 19 4 EXP: 9 568 36 6 20 2 Double ESY: 2 113 2 14 MED: 5 233 2 8 HRD: 7 345 19 21 EXP: 9 557 14 5 5 Hard Notes: Mostly simple steps marked by a string of syncopated gallops at the midpoint of the song. Expert Notes: More sixteenths thrown around throughout, and there are two points where there are LARGE strings of sixteenths. --- Lyrics: On a day like today The whole world could change The sun's gonna shine Shine through the rain On a day like today You never wanna see the sun go down Free is all we gotta be Dream dreams no one else can see But ya never know what might be coming For you and me Yeah, it's gotta be On a day like today The whole world could change The sun's gonna shine Shine through the rain On a day like today No one complains Free to be pure Free to be sane On a day like today You never wanna see the sun go down Sun go down =================== 5P. PA THEME SONG = =================== Artist: MC Frontalot Genre: Nerdcore Hip Hop BPM: 142 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 81 ESY: 2 127 7 MED: 4 211 22 6 HRD: 6 323 23 29 Double ESY: 2 83 1 MED: 3 142 1 HRD: 5 249 1 Hard Notes: Steps are quite simple. Very simple streams and no surprises. --- Lyrics: (Yo, when I hit it) I hit the L shift-O to the quote and then dollar If you know the dir of the nerdcore rhyme, you holla I hit the L shift-O to the quote and then dollar If you know the dir of the nerdcore rhyme, you holla I hit the L shift-O to the quote and then dollar If you know the dir of the nerdcore rhyme, you holla Nerd-ho! Warm the mic up (yo) We 'bout to strike up This band of nebbishes Who cultivate nebulous fetishes The FPS, RPG or MMPOG Any obsession to blather over by blog or BBS. Step and possess, hone thy geekishness Your frame rate and frags to date both impress And yes, your affinity for a certain site of some amusement A classically adorned parlor of fun Where you let loose pent-up cent pieces to partake of flicker-dramas Gets you branded a sniper bitch or rocket mama-humper (Oh no!) They said you're cheating But with coins in hand you got more game than Wil Wheaton When's this MC 'bout to get funny? I'm losing patience. Wanna know how the pants contain one wang & two next stations And a tandy hole, where he plays whack-a-mole with the toilet paper Frontalot can rock the PA song at the lowest common denominator Not as a hater of culture or lacker in class But an expert at math Accounting how the Penny Arcade 0wnz j00r aZz. I hit the L shift-O to the quote and then dollar If you know the dir of the nerdcore rhyme, you holla I hit the L shift-O to the quote and then dollar If you know the dir of the nerdcore rhyme, you holla I hit the L shift-O to the quote and then dollar If you know the dir of the nerdcore rhyme, you holla (Nerd Ho!) (Nerd Ho!) (Nerd Ho!) (Nerd Ho!) (Nerd Ho!) (Nerd Ho!) I hit the L shift-O to the quote and then dollar If you know the dir of the nerdcore rhyme, you holla I hit the L shift-O to the quote and then dollar If you know the dir of the nerdcore rhyme, you holla I hit the L shift-O to the quote and then dollar If you know the dir of the nerdcore rhyme, you holla (that is the way we play...) --- Artist Notes: From his biography on his site (frontalot.com): MC Frontalot was born Mervin Claudio Frontanand behind a Wankendorf schnitzel depository in 1973. The fronting has increased exponentially since. Sixteen years of rap stardom, eighteen world tours, and forty-two platinum albums find MC Frontalot threatening retirement. His legion of fans will sob quietly to themselves. Take however much you want of that with a grain of salt. Besides that, Frontalot is known as a "nerdcore" rapper. If you couldn't tell from his lyrics, it means his lyrics appeal to the online/geek/nerd community. Misc. Notes: Yes. This is a theme written for the popular gaming comic and commentary website: "Penny Arcade" (penny-arcade.com) ============= 5Q. Perfect = ============= Artist: SAMMI MORELLI Genre: R&B BPM: 100 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 129 ESY: 3 149 11 3 MED: 5 231 15 10 HRD: 8 337 26 3 Double ESY: 3 149 14 3 MED: 6 231 13 10 HRD: 8 338 21 3 EXP: 9 474 25 3 3 Hard Notes: Lots of streams with some complicated sixteenths, gallops, and syncopation, but the relative low speed makes them easier to handle. --- Lyrics: Oooohhh Yeah, ohhh (perfect) Don't gotta be something (perfect) Welcome to my world Said the spider to the fly It's all bound in measures With a candle eye Sit back, relax, and chill Put your trust in me You'll simply be amazed At the changes you can see Don't need your smoke or your mirrors Perfect lies, perfect fears Don't need your phony cover My perception's crystal clear Don't need your class or your style Perfect teeth, perfect smile Don't need a perfect body (To be a) perfect child (Perfect) Don't be perfect (Perfect) Don't bug me and don't bother me Don't try and sell it to me So go away and just leave me I will make the most, you'll see (Perfect) Don't be perfect (Perfect) C'mon! Don't need your smoke or your mirrors Perfect lies, perfect fears Don't need your phony cover My perception's crystal clear Don't need your class or your style Perfect teeth, perfect smile Don't need a perfect body (To be a) perfect child --- Artist Notes: See "I'll Get There Anyway". ==================== 5R. QUEEN OF LIGHT = ==================== Artist: missing heart Genre: Euro Trance BPM: 132 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 62 ESY: 3 150 2 MED: 4 203 20 24 HRD: 7 371 50 20 EXP: 10 374 44 155 86 51 Double ESY: 3 165 2 6 MED: 6 301 9 9 HRD: 8 398 10 11 EXP: 9 471 21 7 6 Hard Notes: Quite a few crossovers in this stepchart. That's your greatest issue. There are some sixteenths, but they're easy to spot and follow. Expert Notes: Lots of mines AND lots of hands AND lots of holds. That's the main thing that separates Expert from Hard. --- Lyrics: Aaahaaaaahaaaah Can you see me falling? Aaahaaaaahaaaah Can you hear me calling you? Shadows of pale pass by You're ready to sail and I Will love you, forever You're tearing me down, but why? My daydreams are bound to die I'll miss you, forever Hear me! Queen of light, help me throught the night And deep inside missing links are hurting Queen of light, tell me why ayay You hide there behind the curtain? Aaahaaaaahaaaah Can you see me falling? Aaahaaaaahaaaah Can you hear me calling you? --- Artist Notes: See "Charlene". The vocalist for this song is Miss Manu. ======================= 5S. REMEMBER DECEMBER = ======================= Artist: Mind Reflection Genre: Drum'N'Bass BPM: 192 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 142 ESY: 2 187 3 4 MED: 6 397 10 21 HRD: 9 555 28 48 37 EXP: 10 657 30 35 53 Double ESY: 5 302 17 16 MED: 7 357 62 12 HRD: 9 480 105 32 EXP: 9 548 75 14 2 Hard Notes: Quick song with lots of streams, but they aren't particularly difficult. The middle is punctuated by a long set of gallops. There's a mine field soon after that, but it's easy to step around. Expert Notes: More steps and harder streams, but not too much different from Hard. You'll find more sixteenths all over the place, but their placing is simple. The middle part has more twelfths than gallops this time. --- Artist Notes: See "Da Roots" ==================== 5T. ROM-eo & Juli8 = ==================== Artist: Nina Genre: Electronica BPM: 135 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 64 7 ESY: 2 115 10 22 MED: 6 268 42 16 HRD: 7 344 19 8 EXP: 9 459 12 41 64 10 Double ESY: 3 190 1 9 MED: 5 261 3 10 HRD: 7 357 19 10 EXP: 9 459 13 10 5 Hard Notes: Very simple steps for a 7. Just watch for the syncopated sections. Expert Notes: The steps have been kicked up, naturally. The streams now involve crossovers. There are more sixteenths. There are hands sprinkled throughout, and a minefield section that requires completely jumping off the pad. --- Lyrics: I am a robot, a hunky little robot Working on a spaceship every night and day I am a robot, a sexy little robot Making sure the captain keeps his drifts away. I'm ROM-eo, I'm Juli8, I'm ROM-eo, I'm Juli8, I'm ROM-eo, I'm Juli8, I'm ROM-eo, I'm Juli8! I was made for you my dear And I was made for passion The only thing I know is clear I gave you so many distractions Gave you so many distractions I am a robot... I am a robot... I am a robot, passion I am a robot... I am a robot... I am a robot called Romeo I am a robot, a sexy little robot, I am a robot of passion. I was built to sail the ship And I to please the captain The first time that I caught moonlight I felt this strange attraction Felt this strange attraction I was made for you my dear And I was made for passion The only thing I know is clear I gave you so many distractions Gave you so many distractions --- Artist Notes: See "Fly With Me". ============ 5U. SOLINA = ============ Artist: EVOLUTION Genre: Trance BPM: 129 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 56 ESY: 2 134 2 16 MED: 4 230 6 9 HRD: 7 358 40 EXP: 9 499 50 43 12 9 Double ESY: 4 203 10 MED: 7 312 21 13 HRD: 9 445 31 2 1 1 EXP: 9 500 18 8 22 4 Hard Notes: Quite a simple song (not even any jumps). The hardest thing here are the gallops that appear every now and then, otherwise just simple streams. Expert Notes: The steps get measurably harder here. Lots more sixteenths, and the streams involve several crossovers. Also, watch for the mines and hands in the middle of the song. --- Artist Notes: EVOLUTION is comprised of John Sutton and Barry Jamieson, and are members of the "Progressive Sounds" group. ============= 5V. Tension = ============= Artist: Inspector K Genre: Drum'N'Bass BPM: 85-180 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 87 ESY: 5 183 29 MED: 6 296 39 3 16 HRD: 9 512 22 54 EXP: 10 597 83 52 Double ESY: 5 227 20 2 MED: 6 267 27 1 HRD: 9 458 61 10 4 EXP: 10 551 50 11 21 2 Play Notes: There are two slowdowns to 85 in this song, about one-third through, and about two-thirds through. Both last about five seconds. Hard Notes: Hard steps, mostly based around sixteenths and rough streams following the rhythm. Expert Notes: Steps are quite a bit harder, as there are a lot more jumps, particularly in the beginning, and quite a few more sixteenths, and the sixteenth's steps are more difficult, as well. --- Artist Notes: See "DAWN". =================== 5W. THE BEGINNING = =================== Artist: DJ Doo Genre: Trance BPM: 132 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 62 2 ESY: 4 168 11 MED: 6 295 15 19 HRD: 8 440 21 6 EXP: 11 720 64 72 51 Double ESY: 3 187 18 5 MED: 6 321 12 3 HRD: 9 471 64 6 2 EXP: 10 563 62 2 2 1 Hard Notes: Long, but simple streams, and several sixteenths. Nothing particularly standout-ish. Expert Notes: Tons and tons of sixteenths. They follow the rhythm in the beginning, and at the end, it's just one big sixteenth cluster. Watch out for the mines, as well, in certain points of the song. ============== 5X. The Game = ============== Artist: Crispy Genre: Euro Dance BPM: 138 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 60 4 ESY: 2 153 4 MED: 5 263 12 9 HRD: 8 456 2 24 EXP: 9 557 23 22 14 Double ESY: 3 164 21 MED: 5 251 23 9 HRD: 8 431 25 17 EXP: 9 540 57 26 31 Hard Notes: Quite a few sixteenths in the streams, and a lot of gallops during the main chorus. Expert Notes: More sixteenths in clusters, a few mines in the middle, some syncopation, and a few crossovers. --- Lyrics: I fight the monsters with my supersonic wave I send the zombies back into the grave I fight the monsters with my supersonic wave Prepare for action, get ready for the Game I'm going down, going down, going underground I'm gonna find the hidden gate to level two I'm looking up, looking up, looking at the top The doors are closing, now there's only one thing to do I've got to reach the gate before the game is over I better stop and save, or use my muscle power I fight the monsters with my supersonic wave I send the zombies back into the grave I fight the monsters with my supersonic wave Prepare for action, get ready for the Game I've gotta run, gotta run, from the rolling stone I'm diving under the Temple of Doom I have to jump, have to jump across the toxic swamp The gate behind me's closed with a blazing boom You've got to reach the gate, before the game is over I better stop and save, or use your muscle power I fight the monsters with my supersonic wave I send the zombies back into the grave I fight the monsters with my supersonic wave Prepare for action, get ready for the Game I fight the monsters with my supersonic wave I send the zombies back into the grave I fight the monsters with my supersonic wave Prepare for action, get ready for the Game I better stop and save I better stop and save The game is over --- Artist Notes: See "Kiss Me Red". ========== 5Y. Torn = ========== Artist: Natalie Browne Genre: Dance Pop BPM: 128 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 55 2 ESY: 3 169 19 6 MED: 5 264 23 16 HRD: 7 347 16 14 10 Double ESY: 3 153 1 7 MED: 6 274 13 13 HRD: 7 356 24 24 2 EXP: 9 457 30 6 24 Hard Notes: Quite simple streams. Some gallops near the end. The mines are pretty easy to avoid. --- Lyrics: I'm all out of faith, this is how I feel I'm cold and I am shamed lying naked on the floor Illusion never changed into something real I'm wide awake and I can see the perfect sky is torn You're a little late, I'm already torn (I'm already torn) I thought I saw a man brought to life He was warm, he came around Like he was dignified He showed me what it was to cry Well, you couldn't be that man I adored You don't seem to know Don't seem to care What your heart is for But, I don't know him anymore There's nothing where he used to lie My conversation has run dry That's whats going on, Nothing's fine I'm torn I'm all out of faith, this is how I feel I'm cold and I am shamed lying naked on the floor Illusion never changed into something real I'm wide awake and I can see the perfect sky is torn You're a little late, I'm already torn (I'm already torn) There's nothing where he used to lie My inspiration has run dry That's what's going on Nothing's right, I'm torn Oh yeah, oh yeah Ohh Oh yeah, oh yeah 'Cause I'm already torn I'm already torn --- Artist Notes: See "My Favourite Game". This is a cover of the original song by Natalie Imbruglia. ============== 5Z. Touch Me = ============== Artist: E-ROTIC Genre: Euro Dance BPM: 138 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 55 2 ESY: 3 169 17 12 MED: 5 249 37 14 HRD: 8 394 41 23 EXP: 9 576 40 51 28 1 Double ESY: 3 143 2 22 MED: 5 233 10 4 HRD: 8 401 17 8 EXP: 9 471 26 13 26 2 Hard Notes: Simple, if sometimes lengthy, streams, and some gallops leading intoi them. Expert Notes: Harder streams with jumps, more sixteenths, one hand, and several mines dotted in mostly conspicuous places. --- Lyrics: Touch me I want you to know that I need you And you need me to Aiiiyaaaiiyaaaiyaa Aiiiyaaaiiyaaaiyaa Baby, tonight The story of love's goin' on And you will take part in it The feeling inside Is telling me there's nothing wrong With what's in my heart I want you to touch me I want to know if you know that I love you I want to feel that you're into me I want to know if you know that I need you Baby, I wonder if you need me, too Aiiiyaaaiiyaaaiyaa Aiiiyaaaiiyaaaiyaa I want you to touch me Hold me I want you to touch me I want to know if you know that I love you I want to feel that you're into me I want to know if you know that I need you Baby, I wonder if you need me, too I want you to touch me (touch me) Aiiiyaaaiiyaaaiyaa I want you to touch me --- Artist Notes: See "Lemmings on the Run". ****************************************************************************** 6. DEFAULT SONGS (PART 3) - (Tough Enough to Zodiac) ****************************************************************************** This is part three of the default song list. ================== 6A. Tough Enough = ================== Artist: Vanilla Ninja Genre: Girl Rock BPM: 98-196 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 51 4 ESY: 2 94 6 8 MED: 4 194 10 15 HRD: 7 277 14 26 EXP: 9 395 43 22 8 Double ESY: 1 53 4 3 MED: 2 67 5 3 HRD: 5 195 5 19 EXP: 9 357 76 8 30 1 Play Notes: The song starts at 98, and kicks up to 196 once the main chorus comes in. Hard Notes: Simple streams, offset by the high speed, but still, very simple. Expert Notes: Streams are longer and more difficult, and there are several jumps thrown in them. Also, watch for the mines early on. --- Lyrics: Baby only the strong would survive Over mysteries of life Only fantasy keeps you away In the lonely fields of those broken shields So keep on kicking The bomb is ticking Don't stop, don't be a runaway Go for the fire Baby are you tough enough Just keep on living And don't start giving The devil good reasons To get you in the seasons of heartbreak Baby are you tough enough (Baby are you tough enough) Yeah, my skin is a dangerous place Never trust my smiling face With a touch I can change all your dreams And my kiss can wake feelings you can't take So keep on kicking The bomb is ticking Don't stop, don't be a runaway Go for the fire Baby are you tough enough Just keep on living And don't start giving The devil good reasons To get you in the seasons of heartbreak Baby are you tough enough Baby are you tough enough --- Artist Notes: Vanilla Ninja is Lenna Kuurmaa, Katrin Siska, Triinu Kivilaan, and Piret Jšrvis. This song is from their album "Traces of Sadness". For more info (and if you can read German), their website is vanilla-ninja.de. ================ 6B. Turn it On = ================ Artist: GeorgetowN Genre: House BPM: 120 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 57 4 ESY: 3 157 10 1 MED: 5 292 13 9 HRD: 7 403 14 4 EXP: 9 571 22 8 4 Double ESY: 2 136 1 8 MED: 5 248 2 3 HRD: 8 390 6 5 EXP: 9 463 7 11 10 1 Hard Notes: Streams accented by clusters of three sixteenths thrown in regularly. Expert Notes: Many, many more sixteenths. The synth sections are now completely fleshed out with steps. Also, mind the few mines. --- Lyrics: Turn it on! (etc.) ============ 6C. UTOPIA = ============ Artist: Smiley Genre: Happy Hardcore BPM: 88-166 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 78 3 ESY: 3 215 1 10 MED: 5 283 26 17 HRD: 8 448 34 5 EXP: 11 597 51 99 Double ESY: 4 247 MED: 6 322 33 6 HRD: 9 454 67 11 EXP: 11 628 32 6 32 4 Play Notes: The song is almost entirely 166 except for the end, where it gradually slows down to 88 in the last couple of measures. Hard Notes: Streams with quite a few crossovers, a gallops section about twenty seconds in, and a few sixteenths. Expert Notes: This is *probably* the easiest 11. Sure, the song is freakin' hard, but the only truly difficult part is the long sixteenth stretch. Well, apart from that, there's a long section where it's just on one or two arrows, and others where it's just the left and right arrows. Take care on all the holds that crop up, as well. --- Artist Notes: See "DAWN". ============ 6D. VerTex = ============ Artist: ZiGZaG Genre: Drum'N'Bass BPM: 60-612 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 60 4 ESY: 6 243 43 35 3 MED: 7 352 42 32 32 HRD: 10 610 23 37 139 EXP: 12 788 28 45 247 Double ESY: 6 313 7 15 3 MED: 9 464 23 7 8 HRD: 10 608 64 5 46 EXP: 12 764 68 5 58 Play Notes: The song goes at 250 for the majority. Twice in the first half of the song, it will slow down to 120 for a brief moment. Soon after, it will gradually slow down to a full stop. Some time after that, it will slow down to 112 for several seconds, then go back up to normal, but gradually building in strength each measure until it gets up to 300, then takes a big jump up to 600 for the rest of the song. Hard Notes: Well, yeah, it's tough. Not only speed-wise, but the mines'll get ya, too. The steps themselves aren't particularly complicated, though, but you'll have more than your hands full just trying to keep up with the song. Expert Notes: Phew, is all. Lots and lots of mines, and lots and lots of steps. Basically, it's a lot of long streams at high speeds. Again, the steps themselves never get too difficult, except for the sixteenths, which may be faster than man is capable, but what do I know. Soooo many mines, though. ===================== 6E. WALKING ON FIRE = ===================== Artist: EVOLUTION feat. Jayn Hanna Genre: Trance BPM: 138 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 59 3 ESY: 3 183 5 10 MED: 5 247 5 20 HRD: 8 407 18 1 EXP: 10 668 3 1 Double ESY: 3 171 5 18 MED: 6 267 19 3 HRD: 9 433 49 15 1 EXP: 9 551 25 9 3 4 Hard Notes: The only part that's not a simple stream is a pattern that follows the rhythm and repeats itself many times. You'll get quite used to it. Expert Notes: Tons of sixteenths, like you expected anything else? It's mostly made up of small clusters centered around the rhythm, as usual. --- Lyrics: My fingers burn in the breakdown This part of everything behind me I fade into off the headlights Crushing every feeling that's in me I'm walking on fire --- Artist Notes: See "SOLINA". ======================== 6F. Which MC Was That? = ======================== Artist: MC Frontalot Genre: Nerdcore Hip Hop BPM: 111 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 55 2 ESY: 3 165 28 5 MED: 5 262 21 2 HRD: 7 352 19 2 Double ESY: 2 94 1 MED: 3 151 1 HRD: 5 244 2 3 Hard Notes: I'd call these steps "cute", or maybe it's just the song. Jumps on the percussion hits. During the chorus, you'll follow the piano behind the lyrics. --- Lyrics: You got MC confusion? I'm Frontalot! If I were MC Frontalittle I'd be telling you only ever what I'm not But I am the most frontingest Carving off the obfuscation, little something just To confuse you with, and like a villain I got conundrums, your empty head they gonna fill in Still in effect, the mock you made? My dexterity ain't 20 when the skills are displayed S'allright I took it for a compliment Shows you know nerdcore's extent Which MC was that? I can't recollect Heard him on the Internet, it was MC Front-a-something But, I didn't hit save Which MC was that? I couldn't say. Maybe it was MC Matter-of-Fact Got the authenteezy easy riding his act Always speaking the truth, never fronts one bit He and DJ So-Sincere don't quit But, I think for some reason that it wasn't him Wait was it was MC Out-on-a-limb? With the very risky rapping, don't know what'll happen To the time, a verbal contortionist Squeezing tongue portions, sublime On the mic 'cept for when the bough's breaking Picked him out the line-up, mistaked him Yo, it was definitely MC Wrong Rocking jam after jam of inaccurate songs Then again it coulda been MC Insight Striking suckers stone blind with the lyrical light Must confess, I'm hard pressed to be certain Was it MC Hides-Behind-the-Curtain Calling "pay no attention to man on the mic" Must be a wizard when he rhymes so tight You're having difficulty dredging out your brain: the fact Of which MC was that? Which MC was that? I can't recollect Heard him on the Internet, it was MC Front-a-something But, I didn't hit save which MC was that? I couldn't say. (I couldn't say) Step up poindexter, act smarter than you are About to pull the MC Name out the jar And whoever guessed closest wins a nine-sided die And a gift certificate to Fry's Yo, the moniker is MC Frontalot I got a +1 bag of nerdcore hiphop And my mail list busted a hundred so I'm famous It's unbelievable nobody know what my name is --- Artist Notes: See PA THEME SONG for info ============================ 6G. While Tha Rekkid Spinz = ============================ Artist: DJ Zombie Genre: House BPM: 140 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 82 4 ESY: 2 126 7 MED: 5 252 21 9 HRD: 7 376 47 20 EXP: 9 444 119 20 24 5 Double ESY: 2 114 1 3 MED: 5 219 30 5 HRD: 8 293 50 22 4 EXP: 9 294 53 99 42 Hard Notes: Mostly simple streams. Some jumps in the streams and a few sixteenth clusters and off-beat steps. Expert Notes: Watch for the hands and mines; they're all in easy-to-spot points. The entire chart is more sixteenth heavy, and also quite jump heavy, particularly in the parts where you're matching the rhythm. About three-fourths in, the steps get quite complicated. --- Lyrics: Dance, while tha rekkid spinz! (etc.) --- Artist Notes: DJ Zombie is also known as Kid Whatever. See I think i like that sound... ============ 6H. WHY ME = ============ Artist: DESIRE Genre: House BPM: 126 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 58 ESY: 2 131 7 MED: 4 186 14 2 HRD: 6 287 2 12 EXP: 9 423 28 21 20 Double ESY: 1 58 1 MED: 3 167 14 28 HRD: 6 296 1 18 Hard Notes: All too easy. Simple streams, and only a few off-beat steps. Expert Notes: Still pretty simple, even for a 9. Yeah, it's no cakewalk, but the sixteenths are quite easy to spot, the mines are pretty easy to avoid, and the slow tempo makes it quite relaxing. --- Lyrics: Why me Why me Why me Why did you do it to me? Hey, hey Why me Why me Why me I know there's no guarantee Hey, hey Why me (me me me me) Something's going wrong You're much too close You're much too close to my heart When I dance with you It's like makin' love It's like a shock in the dark When you touch me I can hear the music I'm fallin' into the sky When you kiss me I can feel the music And there's a pulse driving high Why me Why me Why me Why did you do it to me? Hey, hey Why me Why me Why me I know there's no guarantee Hey, hey, hey Babe, why did you do it to me? Why me Dancin' through the night I feel your skin To fall in love's not a crime Take me on a ride To liberty But, baby, please take the time Why me Why me Why me Why did you do it to me? Hey, hey Why me Babe, why did you do it to me? Why me Why meeeeee Why me --- Artist Notes: Part of the band "Goddess of Desire", and only active in 1999. ============ 6I. Zodiac = ============ Artist: BANZAI Genre: Tribal House BPM: 107 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 77 9 ESY: 2 140 11 MED: 5 231 17 3 HRD: 7 334 16 24 32 EXP: 9 473 53 72 72 6 Double ESY: 2 95 8 28 MED: 7 296 14 9 3 HRD: 9 447 40 18 47 6 EXP: 10 506 77 8 12 4 Hard Notes: There are many long streams and a few sixteenths in this song, but the slow speed makes them quite bearable. Just stay sharp on the mines. They'll crawl ya. Expert Notes: The beginning is easy enough, even with all the holds and mines. Once you get to the middle is when things start getting ugly. First, you have to demonstrate being able to do twelfths with one foot and eighths with the other. After that, messy sixteenths all over the place, then sixteenths and mines thrown together in a big mess. --- Artist Notes: See "DAWN". ****************************************************************************** 7. UNLOCKABLE SONGS ****************************************************************************** The following fifteen songs are unlocked throughout the course of the game by playing songs. ============ 7A. ANUBIS = ============ UNLOCK #5: Play 50 Songs Artist: BANZAI Genre: Tribal House BPM: 110 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 51 7 ESY: 5 186 12 12 MED: 7 292 15 8 HRD: 8 381 18 7 EXP: 10 473 40 51 58 8 Double ESY: 2 86 1 MED: 8 357 8 10 12 HRD: 9 437 51 7 28 3 EXP: 10 555 38 10 7 4 Hard Notes: Simple streams at a slow pace with quite a few sixteenths thrown in as gallops, clusters, and syncopation. Expert Notes: Lots more rhythm following, which includes twelfth notes and thirty-second notes. More holds, more jumps. Several mines, and a few hands at relatively simple times. --- Artist Notes: See "DAWN". =================== 7B. BUBBLE DANCER = =================== UNLOCK #7: Play 70 Songs Artist: Crispy Genre: Dance Pop BPM: 137 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 73 9 1 ESY: 3 155 17 2 MED: 6 250 26 8 HRD: 7 296 10 22 Double ESY: 3 156 13 MED: 7 226 35 13 HRD: 9 356 33 29 40 Hard Notes: Several off-beat steps going back and forth with on-beat. A few gallops and psuedo-triplets. --- Lyrics: The bubbles The bubbles Oh, eeoh eeoh yeah yeah I'm a bubble dancer Oh, eeoh eeoh yeah yea Bubble wubble dancer I am sopping wet, and I love it Whoa whoa yeah I am dripping wet, oh I love it (Drip drop, don't you stop) I just need hot water and soap Splashing on my body Blow me a bubble and I'll give you a smack Somewhere on your body Oh, eeoh eeoh yeah yeah I'm a bubble dancer Oh, eeoh eeoh yeah yea Bubble wubble dancer Watch me dancing in the night (Oh baby) Watch me im the bubble queen (Bubble queen) Watch me dancing in the night (Oh baby) Watch me im the bubble queen Watch me dancing in the night (Oh baby) Watch me im the bubble queen --- Artist Notes: See "Kiss Me Red". ============================== 7C. DISCONNECTED -HYPER MIX- = ============================== UNLOCK #1: Play 10 Songs Artist: Inspector K Genre: Jungle BPM: 190 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 62 1 ESY: 3 243 10 MED: 6 346 12 12 HRD: 9 515 29 29 EXP: 10 594 38 70 161 Double ESY: 5 265 47 5 MED: 7 330 64 2 HRD: 9 451 93 8 6 EXP: 10 599 81 7 21 Play Notes: There are four stops in this song after the halfway point, but they don't last more than a second, except for the last one, which is a bit longer. Hard Notes: It's all streams. They get pretty long, but none get very difficult. Expert Notes: Watch out for LOTS of mines. Make sure you hold the stops in the song, because they all have holds on them until after the music starts up again. There are also a whole mess of sixteenths that follow the nasty rhythm. --- Artist Notes: See "DAWN". =============================== 7D. DISCONNECTED -MOBIUS MIX- = =============================== UNLOCK #9: Play 90 Songs Artist: Inspector K Genre: Jungle BPM: 88-175 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 67 3 ESY: 3 143 1 7 MED: 5 279 19 44 HRD: 8 421 22 34 33 EXP: 9 405 8 148 152 Double ESY: 4 207 2 3 MED: 6 263 21 12 HRD: 8 404 28 3 3 EXP: 9 456 36 21 15 Play Notes: There's a stop near the beginning. The song slows down to half speed about halfway through, and stays that way until the percussion picks back up. Hard Notes: Streams with several off-beat setups. The mines are pretty easy to avoid. Expert Notes: Fewer steps, but the holds are nasty, requiring you to manuever all around the pad while avoiding the tons of mines, particularly at the end of the song. --- Artist Notes: See "DAWN". ============== 7E. DJ PARTY = ============== UNLOCK #13: Play 130 Songs Artist: BB Hayes Genre: House BPM: 130 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 83 5 ESY: 2 118 6 MED: 5 226 34 18 HRD: 8 355 69 21 Double ESY: 1 60 5 6 MED: 4 194 6 6 HRD: 7 303 24 6 Hard Notes: You'll find the steps mirror a lot of the lyrics for the most part, which means a lot of syncopated sixteenths. Outside of those are just streams with some jumps thrown in. --- Lyrics: --- Artist Notes: A San Francisco DJ, BB Hayes makes a good living as a producer, and this song is his most popular work. ============================================ 7F. DON'T PROMISE ME -HAPPINESS COMES MIX- = ============================================ UNLOCK #11: Play 110 Songs Artist: REFLECTION THEORY Genre: Trance BPM: 66-132 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 59 2 ESY: 4 162 7 13 MED: 5 245 14 16 HRD: 8 431 20 18 Double ESY: 4 191 19 16 MED: 6 310 27 5 HRD: 8 412 12 21 EXP: 9 485 24 20 6 Play Notes: The songs slows down to 66 three times in the song. Hard Notes: The steps are a pain in the butt for an 8. There are a lot of off-beat and weird steps. The second slow-down is chocked with thirty-second notes. Not hard to step, but it can sneak up on you. --- Lyrics: (I can see the beat approaching) (I can see your release) Don't promise me a world That you can't figure out If you cannot escape Don't promise me freedom Don't promise me a bridge That you can't cross alone Don't promise me a light That you cannot turn on (I can see your release) Happiness comes Beautiful rhythm (beautiful rhythm) I can feel it now Happiness comes Beautiful rhythm (beautiful rhythm) I can feel it now (I can see your release) Don't promise me a fire That's already burned out And when it's not your fate Don't promise me your life Don't promise me your love When you don't love yourself (love yourself) Or you love someone else --- Artist Notes: See "Bend Your Mind". ================== 7G. FUNK FACTORY = ================== UNLOCK #12: Play 120 Songs Artist: $DX Genre: House BPM: 130 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 66 5 ESY: 4 165 33 13 4 MED: 7 221 28 12 6 2 HRD: 8 312 32 23 8 4 EXP: 9 357 32 190 1 Double ESY: 4 152 34 2 MED: 7 288 54 4 HRD: 8 359 36 8 4 1 EXP: 9 398 71 2 5 1 Hard Notes: The main melody follows the steps fairly well. The rest is odd steps on the off-melody sections and streams. Expert Notes: A billion (well, 190) holds in this song, now. Most of them are on the main rhythm, but they're everywhere. Not too many more steps, though. --- Misc. Notes: This is one of the four songs in this game taken from In The Groove 2. =============== 7H. incognito = =============== UNLOCK #18: Play 180 Songs Artist: Inspector K Genre: Drum'N'Bass BPM: 150 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 64 6 ESY: 3 154 2 14 MED: 5 175 55 10 HRD: 8 297 43 31 24 EXP: 9 425 47 26 21 Double ESY: 3 150 27 22 MED: 6 289 55 26 2 HRD: 9 492 27 EXP: 10 462 48 22 12 Hard Notes: Mostly streams with some sixteenths. Some crossovers. Several mines dotted about, mostly hanging at the end of holds. Watch for off-beat steps that follow the rhythm. Expert Notes: Basically, just a bigger mess. Longer streams and plenty more sixteenths. Watch for gallops and syncopation. --- Artist Notes: See "DAWN". Misc. Notes: This is one of the four songs in this game taken from In The Groove 2. =============== 7I. Infection = =============== UNLOCK #15: Play 150 Songs Artist: Inspector K Genre: Drum'N'Bass BPM: 170 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 63 8 ESY: 3 200 17 MED: 6 333 6 25 HRD: 8 508 12 28 EXP: 11 764 22 82 260 Double ESY: 3 166 1 25 MED: 6 260 13 32 HRD: 9 418 28 27 6 4 EXP: 10 632 24 26 20 2 Hard Notes: Lots of long streams of moderate difficulty, but not much beyond that. Expert Notes: Sixteenths all over the place, and a bajillion mines. Steps themselves aren't entirely difficult until there are sixteenths that lead into jumps. The mines at the end spell "K". Cute. --- Artist Notes: See "DAWN". ================= 7J. Liquid Moon = ================= UNLOCK #10: Play 100 Songs Artist: Inspector K Genre: Drum'N'Bass BPM: 160 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 60 1 ESY: 2 96 10 2 MED: 6 296 26 4 HRD: 8 359 35 35 12 2 EXP: 10 412 60 70 60 7 Double ESY: 2 96 10 2 MED: 6 294 26 4 HRD: 9 458 28 4 EXP: 10 423 40 38 34 Hard Notes: Relatively simple streams. Some gallops and jumps in the streams, and a couple of hands and mines. Expert Notes: Not that hard for a 10. The mines are relatively easy to avoid. The hands don't sneak up on you too quickly. Sure, there are more and complicated steps, but you can handle it, right? --- Artist Notes: See "DAWN". Misc. Notes: This song sound familiar to you? Yeah, samples of it were pulled for various menu tunes in the game. In the original arcade version, this song only had Hard Difficulty, and could only be played via a Marathon Course, Energy. ================= 7K. PANDEMONIUM = ================= UNLOCK #17: Play 170 Songs Artist: ZiGZaG Genre: Hardcore Tribal BPM: 330 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 58 11 ESY: 5 246 11 37 MED: 9 519 46 35 22 HRD: 11 760 79 9 28 EXP: 13 858 109 42 37 Double ESY: 6 241 35 28 24 MED: 9 505 55 20 72 HRD: 10 583 43 16 36 EXP: 12 715 90 13 35 Play Notes: There's a short stop a third of the way into the song. Hard Notes: Hard? You know it's hard. Like most fast songs, your greatest enemy is the speed. At a slower tempo, the streams would be considered pretty easy, as there are no crossovers, and no gallops or anything silly like that. Just straight up streams of varying length and jumps thrown around. Expert Notes: This is it, folks. The king. The big number one. Like the Hard steps, there are no sixteenths, no gallops. Nothing that will truly try to trip you, allowing you to focus on the GIANT streams and awkward stepping rhythms. There are also plenty of points where the jumps get thrown into the streams. Of course, watch out for the mines, too. ========== 7L. Tell = ========== UNLOCK #3: Play 30 Songs Artist: Symphonious feat. Rossini Genre: Happy Classical BPM: 163 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 66 12 ESY: 3 153 18 4 MED: 6 289 57 8 5 HRD: 9 429 43 25 9 EXP: 12 679 91 41 78 Double ESY: 4 185 13 5 MED: 6 276 42 30 HRD: 9 427 43 19 8 EXP: 11 516 100 25 46 6 Play Notes: There's a short start just before the melody really gets going. Hard Notes: If you know this song, and I'm sure you do, you should have little trouble figuring out how the steps are going to go. Sixteenths are afoot, and a few mines, but nothing too troubling. Expert Notes: The song shouldn't have been too hard, even with all the mines and all the sixteenths, it wouldn't be even close to a 12 if it weren't for all the sixteenths that lead right to jumps. I'll tell you one thing, no horse is ever required to step like that. --- Artist Notes: See "DAWN". Misc. Notes: The song is, of course, a remix of Italian composer Gioachino Rossini's classic "William Tell Overture". ================== 7M. TRIBAL STYLE = ================== UNLOCK #14: Play 140 Songs Artist: KaW Genre: Tribal Trance BPM: 140 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 76 5 ESY: 3 172 4 2 MED: 6 267 21 20 6 HRD: 9 463 28 11 16 4 EXP: 10 605 39 39 2 Double ESY: 3 147 15 20 MED: 5 263 11 20 HRD: 9 516 6 12 EXP: 11 528 57 23 4 47 Hard Notes: Lots of sixteenth tricks. Sometimes it's syncopation. Sometimes it's gallops. Sometimes it's straight runs. Make sure you keep your eyes open so you'll know where they show up. Expert Notes: More of the same, really. MUCH more of the same, actually. Sixteenths pop all around in this run. No hands and only two mines, but you'll have your hands full enough trying to keep up with the steps. --- Artist Notes: See "DAWN". Misc. Notes: This is one of the four songs in this game taken from In The Groove 2. ============= 7N. WAKE UP = ============= UNLOCK #20: Play 200 Songs Artist: Kid Whatever Genre: House BPM: 135 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 68 7 ESY: 4 202 10 29 MED: 6 248 75 2 HRD: 8 395 10 35 20 EXP: 9 426 21 40 27 Double ESY: 3 143 2 22 MED: 6 251 13 30 HRD: 8 338 33 34 11 EXP: 9 385 31 27 25 Hard Notes: Long streams, but not too complicated in the beginning and end. The middle is fraught with clusters of sixteenths and gallops. Watch the mine section in the middle. Expert Notes: The streams are harder and the sixteenths are placed harder. Also, the mine section has more mines to deal with. --- Lyrics: Wake up! (etc.) --- Artist Notes: See "I think I like that sound...". Misc. Notes: This is one of the four songs in this game taken from In The Groove 2. ========== 7O. Xuxa = ========== UNLOCK #19: Play 190 Songs Artist: Smiley Genre: Happy Hardcore BPM: 160 Diff - Steps - Jumps - Holds - Mines - Hands Single NOV: 1 83 6 ESY: 3 212 2 MED: 6 285 17 10 HRD: 9 475 22 20 19 EXP: 11 665 17 31 90 Double ESY: 4 202 7 6 MED: 5 265 13 36 HRD: 9 423 43 20 8 EXP: 9 456 105 21 34 3 Play Notes: There are four stops, two at the middle, and two at the end, where there are orchestra hits. Hard Notes: Your standard fare complicated song. Sixteenths thrown in to follow the rhythm, and complicated streams. Nothing particularly surprising. Expert Notes: Many more sixteenths meant to follow the rhythms more closely. On the first set of stops are holds that you have to hold through the stop for them to count, but mind the mines thereafter. At the end of the song, there are lots of mines, but NO STEPS until the last jump at the end. Oh, and the mines spell out "ITG" at the end. --- Artist Notes: See "DAWN". Misc. Notes: "Xuxa" is Greek for "duck", explaining all the ducks. ****************************************************************************** 8. MARATHON MODE ****************************************************************************** Access this from the main menu and you'll be given an option of courses. These courses can four or five songs, and each course has two difficulties: Normal and Intense. The course list displays the course names, then a graphic of the course in the upper right. In the lower right is the songs that are on that course and their difficulties. The course stats are in the lower corners as usual, with an overall difficulty for the course displayed as well. Courses are played with songs going one after the other. Depleting your life means the song immediately ends, unlike normal game play. Course score is based on percentage like always. Some courses are marked by "MODS" in the graphic. This means there are mods thrown into play during the course. Mods are applied at a certain time, then disappear shortly afterwards, for the most part. A percentile applied to the mod means it's only partial. For example, 50% Fade Out means that arrows only half-disappear. Extra Marathon Modifiers: These can be applied depending on the song and course. Beat - Arrows bounce left to right based on the beat of the song. (UNLOCK #8: Play 80 Songs) Bumpy - Arrows move towards and away from the screen, as if on a bumpy track. (UNLOCK #4: Play 40 Songs) Robot - A new note skin, which is all metallic gray. --- Default Marathon Courses NOTE: I've only put up the Single difficulty numbers for the Courses. You can also play on Double, playing the same difficulties, but potentially different numbers. * Get Groov'n * This course was created specially for the home version to ease players in. Normal(2) Intense(5) 1. Tough Enough ESY(2) MED(4) 2. While Tha Rekkid Spinz ESY(2) MED(5) 3. Turn it On ESY(3) MED(5) 4. I think I like that sound... ESY(2) MED(5) Mods: 1. 50% Wave (0:11-0:33), 50% Dizzy (0:30-0:57), 50% Drift (0:57-1:25), 70% Fade Out (1:25-1:44) 2. 50% Drift (0:15-0:42), 70% Float (0:42-1:17), 50% Wave (1:18-1:33), 15% Decel (1:33-1:59) 3. 50% Drift (0:15-0:48), Incoming (0:43-1:04), 50% Fade In (1:04-2:07), Incoming (1:20-1:35), 50% Dizzy (1:20-2:07) 4. 50% Drift (0:15-0:43), 50% Dizzy (0:44-1:04), 50% Wave (1:13-1:28), 50% Drift + 50% Fade In (1:28-1:57) * Party * Four party-style songs. Normal(5) Intense(7) 1. The Game MED(5) HRD(8) 2. MELLOW MED(5) HRD(8) 3. BUBBLE DANCER HRD(7) HRD(7) 4. DJ PARTY HRD(8) HRD(8) * Sisters * Four songs with female vocals. Normal(6) Intense(8) 1. DRIFTING AWAY ESY(2) MED(5) 2. Charlene MED(4) HRD(8) 3. ROM-eo & Juli8 MED(6) HRD(7) 4. Touch Me HRD(8) EXP(9) Mods: 1. Accel (0:16-0:50), 40% Beat (0:37-0:50), 110% Wave (0:50-1:03), 210% Wave (1:03-1:15), 40% Beat (1:30-1:54), 110% Wave (1:44-1:54) 2. 60% Decel (0:00-0:15), 60% Expand (0:15-0:30), 80% Fade Out (0:30-0:59), Reverse (0:45-1:00), 6000% Dizzy (1:08-1:18), 60% Expand (1:15-1:27), 75% Decel (1:28-1:59), Reverse (1:58-End) 3. Reverse (0:00-0:54), Beat (0:07-0:21), 70% Drift (0:21-0:34), Float (0:36-0:53), Stomp (1:09-1:23), 50% Tornado (1:17-1:24), Hide Targets (1:24-1:41), Float (1:31-1:41), Beat (1:41-2:00), Drift (1:59-End) 4. x2 (Entire Song), 60% Drift (0:09-0:36), 45% Bumpy (0:23-0:36), Blink (0:37-0:51), 80% Fade In (0:43-0:51), 140% Float (0:52-1:06), 120% Drift (1:06-1:20), 40% Tornado (1:20-1:26), 140% Float (1:27-1:34), 200% Blink (1:16-1:40), 70% Bumpy (1:50-2:09), 70% Tornado (2:00-2:09) * Hardcore Galore! * Four hardcore songs. Normal(6) Intense(9) 1. DELIRIUM MED(6) HRD(8) 2. HARDCORE OF THE NORTH MED(6) HRD(9) 3. UTOPIA MED(5) HRD(8) 4. REMEMBER DECEMBER MED(6) HRD(9) Mods: 1. Beat (0:12-0:23), Wave (0:29-0:40), Expand (0:41-0:52), Drift (0:53-0:57), Beat (0:59-1:03), Hide Targets (1:16-1:22), Wave (1:22-1:39), Expand (1:40-1:52) 2. Beat (0:25-0:51), Accel (0:37-0:50), Beat (0:59-1:18), Expand (1:04-1:16), Wave (1:22-1:35), Fade Out (1:35-1:48), Drift (1:58-2:09) 3. Dizzy (0:12-0:29), Drift (0:29-0:41), Mini (0:40-0:46), Blink (0:52-0:57), Decel (1:03-1:14), Beat (1:15-1:27), Mini (1:29-1:35), Blink (1:21-1:27), Float (1:46-1:52), Dizzy (1:52-1:58) 4. Float (0:11-0:21), Wave (0:21-0:48), Drift (0:41-0:51), Expand (0:55-1:08), Drift (1:21-1:41), Space (1:41-1:42), Incoming (1:42-1:44), Space (1:44-1:46), Incoming (1:46-1:48), Space (1:48-1:50), Incoming (1:50-1:52), Space (1:52-1:54), Beat (1:54-2:04), Incoming (1:54-1:56), Space (1:56-1:58), Hide Targets (2:01-2:06) * Freedom * Perhaps the "freedom" in the name speaks of the freedom from mods? Normal(6) Intense(8) 1. WHY ME MED(4) HRD(6) 2. Perfect MED(5) HRD(8) 3. Tough Enough HRD(7) EXP(9) 4. While Tha Rekkid Spinz HRD(7) EXP(9) * A Good Start * The original "easy run" on the arcade version. Normal(6) Intense(9) 1. Do U Love Me ESY(3) MED(4) 2. Da Roots (Folk Mix) ESY(2) MED(4) 3. SOLINA MED(4) HRD(7) 4. Hip Hop Jam HRD(6) EXP(9) Mods: 1. 60% Wave (0:14-0:34), 80% Wave (0:58-1:11), 110% Wave (1:40-1:56) 2. 60% Fade Out (Entire Song), 120% Accel (0:58-1:12) 3. Hide Targets (Entire Song), 20% Beat (0:23-0:36), 40% Drift (0:52-1:18), 20% Beat (1:26-1:40) 4. 60% Wave (0:06-0:10), Wave (0:20-0:30), 20% Dizzy (0:40-0:50), 60% Wave (0:59-1:02), 60% Drift (1:02-1:05), 60% Drift (1:07-1:08), Hide Targets (1:12-1:22), 60% Expand (1:42-2:02) * Wings * Four flighty songs. Normal(7) Intense(9) 1. Fly Away MED(5) HRD(7) 2. Flying High MED(5) HRD(8) 3. Fly With Me HRD(7) EXP(9) 4. DON'T PROMISE ME (HC MIX) HRD(8) HRD(8) * Rock Out * Four rock songs. Normal(7) Intense(10) 1. NORMAL MED(5) HRD(7) 2. BOUFF MED(7) HRD(9) 3. NO 1 NATION HRD(8) EXP(9) 4. HYBRID HRD(9) EXP(10) * Just Dance * Four popular dance songs. Normal(7) Intense(10) 1. Torn MED(5) HRD(7) 2. Mouth MED(4) HRD(8) 3. ON A DAY LIKE TODAY HRD(7) EXP(9) 4. My Favourite Game HRD(6) EXP(10) * Around 200 * Four songs near 200 in BPM. Normal(7) Intense(10) 1. HYBRID MED(5) HRD(9) 2. NO 1 NATION HRD(8) EXP(9) 3. DISCONNECTED HRD(8) EXP(9) 4. REMEMBER DECEMBER HRD(9) EXP(10) Mods 1. Space (0:00-0:19), 5% Cross (0:21-0:41), 80% Fade Out (0:41-1:00), Space (1:02-1:10), 5% Cross (1:12-1:32), Space (1:32-1:37), 80% Fade Out (1:38-1:47), Space (1:49-1:57) 2. 40% Dizzy (0:00-0:13), Accel (0:15-0:25), 50% Decel (0:25-0:44), 40% Dizzy (0:49-0:58), Accel (1:00-1:09), 50% Decel (1:09-1:28), 40% Decel + 40% Dizzy (1:32-1:41), Accel (1:43-1:50) 3. 50% Drift (0:00-0:16), 60% Float (0:16-0:21), 50% Drift (0:21-0:26), 60% Float (0:26-0:30), Accel (0:30-0:40), Wave + 30% Drift (0:40-0:58), 40% Float (0:59-1:10) , Beat (1:00), Beat (1:02), Beat (1:03), Beat (1:04), Beat (1:05), Beat (1:06), 50% Beat (1:08-1:10), Accel + 80% Decel + 60% Expand (1:10-1:28), Wave + 30% Drift (1:30-1:49), Accel (1:49-2:01) 4. 40% Wave (0:00-0:13), Accel + 40% Decel + Wave (0:13-0:32), 40% Wave (0:32-1:24) , 40% Drift + 20% Float (0:32-0:43), 50% Drift + 10% Float + 10% Alternate (0:43-0:46), 10% Drift + 50% Float + 10% Split (0:46-0:49), 50% Drift + 10% Float (0:49-0:54), 10% Cross (0:49-0:52), 10% Alternate (0:52-0:54), 10% Drift + 50% Float + 10% Cross (0:54-0:56), 50% Drift + 10% Float (0:56-1:01), 10% Split (0:56-0:59), 10% Alternate (0:59-1:01), 10% Drift + 50% Float + 10% Split (1:01-1:04), 40% Decel + 40% Drift + 20% Float (1:12-1:24), Accel + 40% Decel + Wave (1:34-1:53), 40% Wave + 40% Drift + 20% Float (1:53-2:03), 225% Decel (2:05-2:07) * Trance * Four trance songs. Normal(8) Intense(11) 1. MYTHOLOGY MED(7) HRD(9) 2. WALKING ON FIRE HRD(8) EXP(10) 3. DRIFTING AWAY HRD(8) EXP(9) 4. THE BEGINNING HRD(8) EXP(11) Mods 1. Wave (0:07-0:13), 50% Drift (0:14-0:21), Drift (0:21-0:28), Fade In + Robot (0:28-0:41), 50% Beat (0:41-0:49), 50% Bumpy (0:49-0:55), Beat (0:55-1:03), Bumpy (1:03-1:08), 50% Bumpy + 150% Beat (1:08-1:15), 10% Flip (1:15-1:20), x1.5 + 15% Flip (1:20-1:23), x2 + 20% Flip (1:23-1:30), x2.5 + 30% Flip (1:30-1:37), x1.5 + Space (1:37-2:05), 1% Bumpy (1:37-1:40), 2% Bumpy (1:40-1:44), 4% Bumpy (1:44-1:47), 8% Bumpy (1:47-1:51), 16% Bumpy (1:51-1:55), 24% Bumpy (1:55-2:05), Accel (1:58-2:05) 2. Reverse (0:07-0:20), 110% Beat (0:10-0:20), 27% Boomerang + Fade In (0:24-0:51), Wave (0:51-1:06), x0.25 (1:06), 150% Accel + 80% Decel (1:07-1:36), x2 (1:36-1:50), 60% Decel (1:36-1:57), x3 (1:50-1:57) 3. Dizzy (0:06-0:19), Fade In (0:19-0:52), 20% Bumpy + Distant (0:33-0:52), x2 + Incoming (0:52-1:05), 50% Beat (1:05-1:17), 40% Expand (1:17-1:55) 5% Dizzy (1:32-1:45), 110% Drift (1:45-1:55) 4. 200% Beat (0:10-0:16), Accel (0:18-0:32), 60% Decel (0:32-0:40), Wave (0:40-0:43), 80% Bumpy + Hallway (0:43-0:47), x2 + 10% Dizzy + Robot (0:47-1:05), 20% Tornado + 10% Float (1:08-1:16), 50% Drift (1:16-1:23), 50% Expand + 40% Mini (1:23-1:27), 80% Bumpy + Distant (1:27-1:30), 30% Wave (1:30-1:51), 30% Drift (1:34-1:51), 30% Beat (1:37-1:51), 30% Tornado (1:41-1:51), 30% Expand (1:44-1:51), 30% Fade Out (1:48-1:51), 500% Bumpy (1:51-1:59), Overhead (1:51-2:01), x8 + 200% Mini (1:59-2:01) * KeeL Over * Five songs by Kyle Ward, aka KeeL. Normal(8) Intense(12) 1. DAWN ESY(3) MED(5) 2. OASIS MED(4) HRD(9) 3. Xuxa ESY(3) MED(8) 4. Zodiac HRD(7) EXP(9) 5. Infection HRD(8) EXP(11) Mods: 1. Alternate (Entire Song), 94% Fade Out (0:16-0:30), 80% Drift (0:31-0:44), 40% Dizzy (0:45-1:00), 80% Fade Out (1:01-1:17), 70% Drift (1:07-1:17), 40% Tornado (1:18-1:25), 94% Fade Out (1:26-1:40), 60% Dizzy (1:41-1:55) 2. Boomerang (Entire Song), 80% Fade Out (0:13-0:27), 30% Wave (0:27-0:40), Add Mines (0:53-1:06), 80% Sudden (1:20-1:33), 50% Wave (1:33-1:46) 3. Flip (Entire Song), 30% Float (0:12-0:39), 40% Dizzy (0:39-0:51), 20% Drift (0:51-1:03), Add Mines (1:09-1:21), 30% Float (1:27-1:45), 20% Dizzy (1:45-1:57) 4. x3 + Hide Targets + Float (Entire Song), 60% Dizzy (0:23-0:41), 54% Fade Out (0:32-0:40), Blink (0:40-0:57), Drift (0:49-0:56), 60% Drift (1:16-1:32), 57% Fade In (1:25-1:52), 20% Blink (1:43-1:52) 5. Hide Targets (Entire Song), 60% Drift + 60% Float (0:00-0:10), Fade Out (0:11-0:21), Hallway (0:26-0:28), Space (0:28-0:31), Hallway (0:31-0:34), Space (0:34-0:37), Hallway (0:37-0:40), Space (0:40-0:41), Hallway (0:41-0:43), Space (0:43-0:45), Hallway (0:45-0:48), Blink (0:50-1:00), 120% Expand (1:01-1:11), 140% Accel + Decel (1:23-1:32), Hallway (1:35-1:38), Space (1:38-1:40), Hallway (1:40-1:43), Space (1:43-1:46), 150% Fade Out (1:46-1:57), Hallway (1:46-1:49), Space (1:49-1:50), Hallway (1:50-1:52), Space (1:52-1:54), Hallway (1:54-1:57), Drift + Float (1:58-2:03) * Energy * Five energetic drum'n'bass songs. Normal(8) Intense(12) 1. DISCONNECTED MED(6) HRD(8) 2. HAND OF TIME MED(4) HRD(8) 3. Tension HRD(9) EXP(10) 4. DISCONNECTED -HYPER MIX- HRD(9) EXP(10) 5. Liquid Moon HRD(8) HRD(8) Mods: 1. Accel (0:09-0:28), 230% Dizzy (0:14-0:17), 230% Dizzy (0:24-0:27), 30% Tornado (0:29-0:38), Accel (0:47-0:57), Blink (0:57-1:05), Mini (1:06-1:27), Accel (1:16-1:26), Flip (1:26-1:27), Reverse (1:27-1:47), Incoming (1:27-1:33), Space (1:38-1:47) 2. Space (0:00-1:44), Reverse (0:00-0:19), Split (0:00-0:05), Alternate (0:05-0:09), 200% Hide Targets (0:31-1:00), 300% Dizzy (0:41-1:00), 110% Wave (0:52-1:00), 50% Cross (1:03-1:13), 50% Cross (1:13-1:23), 55% Wave (1:24-1:44), 50% Tornado (1:44-2:05) 3. 70% Drift (0:00-0:22), 50% Wave (0:12-0:22), 90% Float (0:23-0:33), Accel (0:33-0:44), Boomerang (0:46-1:08), 40% Float (0:47-1:08), Fade Out (0:58-1:07), Blink + Add Mines (1:19-1:28), Boomerang (1:31-1:53), 50% Accel (1:43-2:00) 4. Hide Targets (Entire Song), 170% Beat (0:10-0:29), 130% Fade Out (0:20-0:29), Accel (0:30-0:31), Accel (0:35-0:37), Bumpy (0:40-0:59), Blink (0:49-0:58), Float (0:59-1:09), Blink (1:09-1:27), Reverse (1:13-1:18), Reverse (1:23-1:29), Bumpy (1:29-1:33), x3 (1:29-1:38), Float (1:31-1:40), Bumpy (1:40-1:45), x3 (1:40-1:49), Float (1:45-1:49), 50% Drift (1:45-1:50), Drift (1:50-2:00) 5. Overhead (Entire Song), 40% Tornado (0:09-0:19), 220% Fade Out (0:19-0:23), 240% Bumpy (0:25-0:29), 800% Beat (0:29-0:32), 300% Drift (0:37-0:45), 110% Decel (0:48-1:02), Boomerang (1:02-1:16), Reverse (1:02-1:09), 7000% Dizzy (1:03-1:04), Reverse (1:12-1:26), Stomp (1:15-1:21), 150% Float (1:20-1:29), 150% Accel (1:29-1:34), Stomp + Flip (1:30-1:32), 190% Wave (1:33-1:38), Blink (1:39-1:44), 90% Fade In + 97% Fade Out (1:45-1:50), Split (1:50-1:53), Alternate (1:54-1:59) * Fractious * Four songs with several mods involving the targets moving around. Normal(8) Intense(10) 1. Bend Your Mind MED(7) HRD(9) 2. DISCONNECTED -MOBIUS MIX- HRD(8) EXP(9) 3. QUEEN OF LIGHT HRD(7) EXP(10) 4. OASIS HRD(8) EXP(10) Mods: 1. Decel (0:01-0:13), Accel + Wave (0:13-0:26), Float (0:26-0:31), Decel (0:31-0:36), Wave (0:36-1:43), Accel (0:36-1:26), 77% Dizzy (0:51-0:58), 50% Drift + 50% Float (0:58-1:12), 70% Dizzy (1:12-1:32), Decel (1:32-1:53), 225% Decel (1:58-2:01) 2. Reverse + 75% Decel (0:00-0:15), Accel (0:17-0:49), 20% Drift + 20% Float (0:17-0:26), Wave (0:26-0:49), 50% Drift + 50% Float (0:39-0:49), Drift (0:49-1:00), 10% Tornado + Accel (1:00-1:11), x0.5 (1:11-1:22), 20% Drift + 20% Float + Accel (1:22-1:32), 20% Tornado + Expand (1:33-1:42), Wave + Incoming (1:44-1:57) 3. Wave (0:00-0:37), 20% Tornado (0:15-0:29), Expand (0:29-0:37), 20% Float + 20% Drift (0:37-0:51), 65% Decel (0:37-1:34), 30% Float + 30% Drift (0:51-1:04), 80% Decel + 80% Expand + 80% Wave (1:06-1:18), Wave (1:20-2:01), 20% Tornado (1:20-1:35), 20% Drift + Distant (1:49-2:02) 4. 85% Hide Targets + Boomerang (Entire Song), Wave + 80% Bumpy (0:00-0:13), 10% Alternate (0:13-0:40), 20% Float + 20% Drift (0:26-0:40), 80% Bumpy (0:40-1:06), 30% Float + 30% Drift (0:53-1:06), 10% Split (1:06-1:20), 50% Float + 50% Drift (1:20-1:48) * Far East * Four songs with styles derived from Asia. Normal(8) Intense(10) 1. Land of the Rising Sun MED(5) HRD(7) 2. OASIS MED(4) HRD(9) 3. DAWN HRD(8) EXP(9) 4. Kagami HRD(8) EXP(10) Mods: 1. Fade In (0:00-0:09), 90% Wave (0:23-0:37), Accel (0:37-0:52), 75% Decel (0:52-1:06), 90% Wave (1:07-1:22), Accel (1:22-1:36), 75% Decel (1:36-1:48) 2. Hide Targets (0:00-0:09), 10% Tornado (0:13-0:27), 30% Expand + 5% Float + 5% Drift (0:28-0:40), Accel + 10% Drift (0:40-0:53), 20% Decel + 90% Accel + 50% Wave (0:53-1:06), 10% Tornado (1:06-1:20), 30% Expand + 5% Drift + 5% Float (1:20-1:55) 3. 70% Fade Out (0:16-0:29), Accel (0:31-0:44), 70% Fade Out (0:45-0:59), 30% Accel + 70% Expand (1:01-1:15), Accel (1:15-1:18), x4 + 75% Decel (1:17-1:24), Accel (1:27-1:40), 70% Fade Out (1:41-1:54) 4. 50% Invisible (0:00-0:07), 40% Invisible (0:07-0:08), 30% Invisible (0:08-0:10), 20% Invisible (0:10-0:12), 10% Invisble (0:12-0:13), Accel (0:13-0:26), 70% Accel + 30% Wave (0:28-0:41), 40% Wave + Accel (0:41-0:54), 35% Beat (0:54-1:08), Expand (1:08-1:21), x4 + 75% Decel (1:27-1:40), Accel + 40% Wave (1:40-1:54), 10% Invisible (1:54-1:55), 20% Invisible (1:55-1:57), 30% Invisible (1:57-1:59), 40% Invisible (1:59-2:00), 50% Invisible (2:00-2:10) * Caddywhompus * I'm told this is a fairly common southern slang meaning something that's mixed up, backwards, out of whack, which makes sense when you play this mess. Normal(8) Intense(11) 1. Da Roots (Folk Mix) ESY(2) MED(4) 2. SOLINA ESY(2) MED(4) 3. CHANGES ESY(2) MED(5) 4. PANDEMONIUM MED(9) HRD(11) Mods: 1. x0.25 (Entire Song), Invisible (0:00-0:06), Blink (0:15-0:29), Blink (0:44-0:57), 150% Accel (0:59-1:13), Hide Targets (1:20-1:40), Hide Judgment (1:28-1:40), Wave (1:35-1:40), Blink (1:49-2:00) 2. x0.75 (Entire Song), Alternate + Accel (0:00-1:18), Beat (0:23-1:28), Float (0:49-1:07), Reverse + Space (1:22-1:56), 82% Fade In + 72% Fade Out + 30% Invisible (1:26-1:41) 3. x0.5 (Entire Song), Wave (0:16-1:58), 200% Accel (0:40-1:56), 50% Float (0:54-1:58), 50% Drift (1:10-1:58), 70% Dizzy (1:26-1:58), 300% Expand (1:41-1:58) 4. x1.25 + Hide Targets + Hide Judgment (Entire Song), 50% Float (0:23-0:40), 50% Drift (0:35-0:41), 75% Decel (0:41-0:53), 60% Wave (0:53-1:04), 30% Invisible + 60% Fade In + 50% Fade Out (1:10-1:22), 60% Float (1:22-1:33), 50% Drift (1:45-1:53) * Do You Mine? * Mods have been adjusted for tons of mines. Bombs away. Normal(8) Intense(11) 1. July ESY(3) MED(5) 2. LET MY LOVE GO BLIND MED(6) HRD(7) 3. Lemmings on the Run HRD(8) EXP(9) 4. ANUBIS HRD(8) EXP(10) Mods 1. Add Mines (Entire Song), Beat (0:10-0:22), 70% Bumpy (0:22-0:34), Float (0:44-0:55), Drift (0:55-1:07), 70% Bumpy (1:18-1:29), Float (1:41-1:52), Beat (1:52-2:04) 2. Add Mines (Entire Song), 60% Wave (0:16-0:34), 70% Dizzy (0:46-0:59), Fade Out (1:11-1:22), 70% Drift (1:39-2:04) 3. Add Mines (Entire Song), Hide Targets (0:20-0:34), Blink (0:50-1:02), Float (1:18-1:33), Hide Targets (1:51-2:00) 4. Add Mines + x3 + 90% Bumpy (Entire Song), 80% Fade Out (0:28-0:45), 94% Fade Out + 95% Fade In (1:03-1:20), 94% Fade Out (1:38-1:54) * Breaking Point * This one's going to hurt. Normal(10) Intense(13) 1. DELIRIUM HRD(8) EXP(12) 2. Tell HRD(9) EXP(12) 3. VerTex HRD(10) EXP(12) 4. HARDCORE OF THE NORTH HRD(9) EXP(12) Mods: 1. Hide Targets (0:00-0:24), 97% Fade Out (0:41-0:51), Beat (1:05-1:16) 2. x2 (0:01-0:20), Decel (0:01-0:06), x3 (0:20-0:27), x3 (0:43-0:55), x2 (0:55-1:13), Decel (1:07-1:12), x3 (1:13-1:19), Beat (1:19-1:25), x2 + 60% Drift (1:36-1:47) 3. 90% Fade Out (0:00-0:23), Float (0:08-0:22), x0.5 (0:23-0:30), 50% Float (0:30-0:39), x5 (0:37-0:41), x1.5 (0:40-0:44), x5 (0:43-0:46), x1.5 (0:45-1:03), Float (0:53-1:03), 80% Fade Out (1:11-1:19), x4 + 40% Drift (1:19-1:33), x1.5 + 95% Fade In (1:35-1:56), Hide Targets + 20% Drift + 120% Float (1:56-2:04) 4. Hide Targets (Entire Song), Boomerang (0:01-0:25), 80% Fade Out (0:09-0:22), Beat (0:25-0:52), 50% Fade In (0:38-0:52), 60% Drift (1:06-1:18), x2 (1:18-2:08), 80% Fade Out + 85% Fade In (1:18-1:48), Flip (1:18-1:21), Blink (1:54-1:58), 40% Drift + Float (1:59-2:08) * Most Popular * The four most popular songs. Normal(?) Intense(?) 1. 1st MED(?) HRD(?) 2. 2nd MED(?) HRD(?) 3. 3rd MED(?) HRD(?) 4. 4th HRD(?) EXP(?) --- Unlockable Courses * Bounce * UNLOCK #2: Play 20 Songs Four simple songs that encourage bouncing. Normal(6) Intense(8) 1. Da Roots (Folk Mix) ESY(2) MED(4) 2. Boogie Down MED(6) HRD(8) 3. Hip Hop Jam MED(4) HRD(8) 4. Driving Force Classical MED(5) HRD(8) Mods 1. 50% Wave (0:15-0:30), 50% Dizzy (0:30-0:44), 50% Wave (0:44-0:59), 50% Fade In (0:59-1:13), 50% Drift (1:28-1:42), 50% Wave (1:42-1:56) 2. 70% Float (0:12-0:30), 50% Wave (0:30-0:51), 50% Drift (0:51-1:15), Space (1:27-1:42), 50% Wave (1:42-1:56) 3. 15% Decel (0:11-0:28), 50% Dizzy (0:29-0:50), 50% Drift (0:50-1:00), 15% Decel (1:02-1:20), 50% Dizzy (1:21-2:01), 50% Wave (1:42-2:01) 4. Space (Entire Song), 50% Wave (0:12-2:00), 10% Drift (0:12-1:09), 50% Fade In (1:09-2:00) * Outer World * UNLOCK: #6: Play 60 Songs Another set of cool trance songs. Normal(6) Intense(8) 1. SOLINA MED(4) HRD(7) 2. LET MY LOVE GO BLIND MED(6) HRD(7) 3. EUPHORIA MED(6) HRD(9) 4. HAND OF TIME MED(4) HRD(8) Mods 1. 50% Wave (0:22-0:51), 70% Float (0:51-1:17), 50% Dizzy (1:17-1:47), 15% Decel (1:47-2:01) 2. Incoming (Entire Song), 70% Float (0:14-0:32), 50% Drift (0:32-0:44), 50% Expand (0:44-0:57), 15% Decel (0:57-1:36), 50% Wave + 50% Dizzy (1:36-2:00) 3. 50% Wave + 50% Drift (0:15-0:39), 50% Fade In (0:39-0:52), 50% Wave (0:52-1:07), 50% Expand (1:07-1:34), 50% Wave + 50% Drift (1:34-1:59) 4. Space (Entire Song), 15% Tornado (0:23-1:02), 15% Decel (1:02-1:44), 50% Wave (1:02-1:54) * The Legend * UNLOCK: #16: Play 160 Songs You don't have to be legendary to pass this, but it helps. Normal(7) Intense(9) 1. Zodiac MED(5) HRD(7) 2. MYTHOLOGY MED(7) HRD(9) 3. Tell MED(6) HRD(9) 4. WALKING ON FIRE HRD(8) EXP(10) Mods 1. 50% Wave + 50% Fade Out (0:03-0:21), 15% Tornado + 70% Float (0:21-0:40), 50% Dizzy + Space (0:40-1:34), 15% Tornado + 70% Float (1:34-1:51) 2. 50% Wave + 70% Float (0:05-0:41), 50% Dizzy + 15% Tornado (0:41-1:16), 15% Decel + 50% Dizzy (1:16-1:37), 40% Expand (1:37-2:05) 3. Distant (Entire Song), 15% Decel + 15% Tornado + 10% Beat (0:06-0:30), 30% Wave + 10% Expand (0:30-1:23), 15% Decel + 15% Tornado + 10% Beat (1:23-1:35), 30% Wave + 10% Expand (1:35-1:48) 4. 20% Drift + 50% Dizzy (0:07-0:22), 50% Drift + 15% Tornado (0:22-0:48), 50% Wave + 10% Drift + 50% Fade In (0:48-1:03), 15% Decel + 20% Drift (1:07-1:34), 20% Drift + 50% Dizzy (1:34-1:55) ****************************************************************************** 9. OTHER MODES ****************************************************************************** This section covers the other two modes. ================== 9A. Fitness Mode = ================== In this mode, you begin by entering your weight and goal for your current play, either time played or calories burned. After which, you can choose play type, which can be you picking each individual songs, you picking marathon courses, or having the songs completely random. While you play, your calories will be tabulated instead of your score. You cannot fail while playing this mode. You only finish playing once your goal is met. After you complete the goal, you'll get a workout evalution screen. =================== 9B. Practice Mode = =================== Anyone who's familiar with StepMania will recognize this pretty quickly. Anyway, there are special controls for this mode while on the stepchart screen. Up or Down: Move up or down the song a single beat. Hold R1 and Up or Down: Move up or down a measure. Hold L1 and Up or Down: Move to the beginning or end of the song. Circle: Play your current selection. X: Play where your cursor is until the end. Square: Make the current position one of the boundaries for the "selection". SELECT: Shows help menu. START or Triangle: Shows the Practice Menu. --- Practice Menu Steps Information: Here's where you get all the status info on the current stepchart (steps, holds, etc). Play Whole Song: As it says, select this to play the song. Play Current Beat to End: Play from wherever the cursor is in the song until the end. Playback Modifiers: Apply any of the game's modifiers to the song. Playback Options: Turning on "Assist Tick" will activate a ticker for every time arrows come up. Adjusting "Music Rate" changes the actual playback speed of the song. ****************************************************************************** 10. SECRETS ****************************************************************************** There are twenty unlocks in this game, and you get a new unlock for every ten songs you play, including those in Marathon Courses. 01 - 010 songs - New Song: DISCONNECTED -HYPER MIX- 02 - 020 songs - New Marathon Course: Bounce 03 - 030 songs - New Song: Tell 04 - 040 songs - New Modifier: Bumpy 05 - 050 songs - New Song: ANUBIS 06 - 060 songs - New Marathon Course: Outer World 07 - 070 songs - New Song: BUBBLE DANCER 08 - 080 songs - New Modifier: Beat 09 - 090 songs - New Song: DISCONNECTED -MOBIUS MIX- 10 - 100 songs - New Song: Liquid Moon 11 - 110 songs - New Song: DON'T PROMISE ME -HAPPINESS COMES MIX- 12 - 120 songs - ITG2 Song: FUNK FACTORY 13 - 130 songs - New Song: DJ PARTY 14 - 140 songs - ITG2 Song: TRIBAL STYLE 15 - 150 songs - New Song: Infection 16 - 160 songs - New Marathon Course: The Legend 17 - 170 songs - New Song: PANDEMONIUM 18 - 180 songs - ITG2 Song: incognito 19 - 190 songs - New Song: Xuxa 20 - 200 songs - ITG2 Song: WAKE UP --- Full Unlock Code On the main menu press (on the directional pad): Up, Right, Up, Right, Left, Down, Left, Down, Up, Right, Down, Left, Up, Left, Down, Right This unlocks all the above songs, courses, and modifiers. --- Always Special Ending On the main menu press (on the directional pad): Up, Up, Down, Down, Left, Right, Left, Right Gee, that's not familiar or anything. This gives you the "special" ending every time you finish your play, not just if you score an S+ average or higher. ****************************************************************************** 11. STANDARD GUIDE STUFF ****************************************************************************** ============ 11A. Legal = ============ This FAQ was made 100% by me, and is Copyright © 2005 Scott "CyricZ" Zdankiewicz. You may not take it in whole or in part and claim it as your own. You may not alter it in any way, even if you ask me first, and that includes putting it in HTML format. Please donít post this on your site unless you have express consent by me. Iíve put a lot of time into this. Give me some credit. All songs and their lyrics are copyright their respective owners. ITG is Copyright © 2004-2005 Roxor Games. Currently, the following sites have permission to post my FAQ: www.gamefaqs.com www.gamewinners.com www.ign.com www.cheatcc.com www.cheatplanet.com www.neoseeker.com I'm not going to allow people with small personal sites to post this FAQ. They may post the link on GameFAQs with all the ITG guides, but, trying to keep updates, well, updated, I'll only allow large committed sites that I trust. ======================== 11B. E-mail Guidelines = ======================== If you wish to e-mail me, be sure to follow these guidelines: - Make ABSOLUTELY sure I haven't already answered your question in the guide. - Make sure it has something to do with In The Groove. I don't want spam, chain letters, offers for friendship. Don't bother me with info on other ITG games, really. I keep my ear pretty close to the ground about such things, and I'll probably know about it before you. Compliment me on the FAQ all you want, though. - Make sure you say "In The Groove" at one point in your e-mail. I have more than one dancing games FAQ, and I can't always figure the question out without specifying what game you're asking about. - Asking how to beat a song will result in a deletion. There really are no tips to offer for ITG'ing besides what I have in my section. It has to come from your own skill and desire to pass. - Spell correctly and use proper grammar, please. If I can't understand your e-mail, it'll go to the junk pile. ============== 11C. Credits = ============== CJayC and all other featured sites' webmasters for having this on their sites. Thunderbird, for being a pal helping me out on several aspects of this guide. djHaQ for giving us the game's secrets. Craig McPherson for telling me what a "Caddywhompus" is. When Sporks ATTACK for info on Xuxa. Marc de Vries, for a nice heap of various types of info. Roxor Games for developing this game, and RedOctane, for bringing it home. ====================== 11D. Version Updates = ====================== Version 0.8 - 06/18/2005 - All the default songs, and the game modes. More on the way soon! Version 1.0 - 06/21/2005 - All the songs info and all course info is up. All there is left to clean up are the lyrics and artist notes. Version 1.1 - 07/04/2005 - More lyrics and a few fixes here and there. ===================== 11E. The Final Word = ===================== It's a good dancing game, period. This is hardly the debacle that MC Groovz was. These guys definitely know what they're doing. There's still a sense of unprofessionalism, but I found it easy to ignore. ^_^ I'm sure I've got some information wrong, so help me if you wish. Take care and happy dancing!